fix typos and push pics

main
Miepee 5 years ago
parent 135a442c1f
commit 274446af90

@ -49,14 +49,14 @@ Much of this code is messy, uses unusual solutions, and does not hold to our est
- [PixHammer's GameBoy Shader](https://pixhammer.itch.io/gameboy-shader)
## Installation
This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`.
This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion.
1. Download all Requirements above.
1. Download all everything from the requirements section above.
2. Download and extract [this repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates/archive/refs/heads/main.zip) somewhere.
3. Go to where you have your AM2Rlauncher located, then into the `Profiles` folder, and after that the `Community Updates (Latest)`. Place the `AM2R.exe` file from there into the project directory.
PIC!!!!
![https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png)
4. Drag the `AM2R.exe` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary.
PIC!!!
![https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png)
5. Replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`.
**WARNING:** If the two above scripts are not replaced *before* opening the project file, GM:S 1.4 will replace them with `<undefined>` references in the asset tree at `Scripts/Lojical/Shaders/`. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts.
6. Finally, you will need to install `modifiers.ini` as well as the `lang` and `mods` folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied from your `Community Updates (Latest)` folder.

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