From 274446af9098fb65f4857b973460d9751b90f96c Mon Sep 17 00:00:00 2001 From: Miepee <38186597+Miepee@users.noreply.github.com> Date: Tue, 11 May 2021 18:15:09 +0200 Subject: [PATCH] fix typos and push pics --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 87dd200..083a7da 100644 --- a/README.md +++ b/README.md @@ -49,14 +49,14 @@ Much of this code is messy, uses unusual solutions, and does not hold to our est - [PixHammer's GameBoy Shader](https://pixhammer.itch.io/gameboy-shader) ## Installation -This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`. +This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. -1. Download all Requirements above. +1. Download all everything from the requirements section above. 2. Download and extract [this repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates/archive/refs/heads/main.zip) somewhere. 3. Go to where you have your AM2Rlauncher located, then into the `Profiles` folder, and after that the `Community Updates (Latest)`. Place the `AM2R.exe` file from there into the project directory. -PIC!!!! +![https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png) 4. Drag the `AM2R.exe` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary. -PIC!!! +![https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png) 5. Replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`. **WARNING:** If the two above scripts are not replaced *before* opening the project file, GM:S 1.4 will replace them with `` references in the asset tree at `Scripts/Lojical/Shaders/`. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts. 6. Finally, you will need to install `modifiers.ini` as well as the `lang` and `mods` folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied from your `Community Updates (Latest)` folder.