parent
481808c903
commit
32f08de165
@ -1,3 +1,15 @@
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[ModSettings]
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[ModSettings]
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ipaddress = 206.123.128.236
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ipaddress = 127.0.0.1
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displayname = milesthenerd
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displayname = name
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port = 64198
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Ex = "reactorsequence refers to the escape from the reactor explosion in A4"
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Ex = "The 'synced' option will teleport any players within the reactor escape to the entrance when another player reaches it"
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Ex = "The 'disabled' option will completely disable the reactor escape altogether, and it will already be destroyed upon entering"
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Ex = "Players must ensure this option is set to the same for all"
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reactorsequence = synced
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Ex = "preferredcolor will set your shadow color to what you specify if it is available"
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Ex = "If your specified color is already taken, you will be assigned a random one"
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Ex = "The options are: green, red, blue, yellow, orange, purple, pink, white, and random"
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preferredcolor = random
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,125 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||||
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-1000</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(!instance_exists(oClient)){
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instance_destroy();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(!instance_exists(oClient)){
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instance_destroy();
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} else {
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if(ds_list_size(oClient.roomListData) > 0){
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for(var i=0; i<ds_list_size(oClient.roomListData); i++){
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var arrDraw = oClient.roomListData[| i];
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var arrID = arrDraw[0];
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var arrX = arrDraw[1];
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var arrY = arrDraw[2];
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var arrSprite = arrDraw[3];
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var arrImage = arrDraw[4];
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var arrA1 = arrDraw[5];
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var arrA1X = arrDraw[6];
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var arrA1Y = arrDraw[7];
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var arrA2 = arrDraw[8];
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var arrA2X = arrDraw[9];
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var arrA2Y = arrDraw[10];
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var arrA2A = arrDraw[11];
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var arrMirror = arrDraw[12];
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var arrArmmsl = arrDraw[13];
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var arrRoom = arrDraw[14];
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var arrName = arrDraw[15];
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var arrBlend = arrDraw[16];
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var arrFXTimer = arrDraw[17];
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var arrRoomPrev = arrDraw[18];
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if((arrRoom == room || arrRoom == rm_options || arrRoom == itemroom || arrRoom == subscreenroom || arrRoom == maproom || arrRoom == rm_subscreen) && instance_exists(oCharacter) && room != rm_transition){
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if(oClient.showName){
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var text;
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if(arrRoom == room){
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text = arrName;
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} else {
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if(arrRoom == itemroom){
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text = arrName + ": collecting item"
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} else {
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text = arrName + ": paused";
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}
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}
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if(arrRoom != room){
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if(arrRoomPrev == room){
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draw_set_font(font_displayname);
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draw_set_halign(fa_center);
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draw_cool_text(arrX, arrY - 52, text, c_black, c_white, c_white, 1);
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}
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} else {
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draw_set_font(font_displayname);
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draw_set_halign(fa_center);
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draw_cool_text(arrX, arrY - 52, text, c_black, c_white, c_white, 1);
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}
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}
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}
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}
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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@ -0,0 +1,32 @@
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|||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||||
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<sprite>
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<type>0</type>
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<xorig>0</xorig>
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<yorigin>0</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>7</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>7</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>8</width>
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<height>8</height>
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<frames>
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<frame index="0">images\sMultitroidMapIcon_0.png</frame>
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<frame index="1">images\sMultitroidMapIcon_1.png</frame>
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<frame index="2">images\sMultitroidMapIcon_2.png</frame>
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<frame index="3">images\sMultitroidMapIcon_3.png</frame>
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<frame index="4">images\sMultitroidMapIcon_4.png</frame>
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<frame index="5">images\sMultitroidMapIcon_5.png</frame>
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<frame index="6">images\sMultitroidMapIcon_6.png</frame>
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<frame index="7">images\sMultitroidMapIcon_7.png</frame>
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</frames>
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</sprite>
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@ -0,0 +1,25 @@
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|||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
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||||||
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<type>0</type>
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<xorig>0</xorig>
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<yorigin>0</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>8</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>9</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>9</width>
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<height>10</height>
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<frames>
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<frame index="0">images\sPalMultitroidBaby_0.png</frame>
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</frames>
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</sprite>
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||||||
Loading…
Reference in new issue