Fixed crash on death when looting disabled

main 1.7a
DodoBirb 4 years ago
parent b9737f0f99
commit 32c14bc932

@ -6,6 +6,7 @@ if global.looting
ds_list_set(itemList, 0, global.item) ds_list_set(itemList, 0, global.item)
itemString = ds_list_write(itemList) itemString = ds_list_write(itemList)
itemString = strict_compress(itemString) itemString = strict_compress(itemString)
ds_list_destroy(itemList)
} }
size = 1024 size = 1024
type = buffer_grow type = buffer_grow
@ -35,4 +36,3 @@ buffer_write(buffer11, buffer_u8, global.clientID)
buffer_write(buffer11, buffer_string, itemString) buffer_write(buffer11, buffer_string, itemString)
result = network_send_packet(socket, buffer11, buffer_tell(buffer11)) result = network_send_packet(socket, buffer11, buffer_tell(buffer11))
buffer_delete(buffer11) buffer_delete(buffer11)
ds_list_destroy(itemList)

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