Fixed geo softlock, team parity, and changed version num

main
DodoBirb 3 years ago
parent 3ee57c96c3
commit b9737f0f99

@ -269,7 +269,7 @@ if file_exists("lang/fonts/Glasstown_NBP.ttf")
ini_close()
global.fontVersion = font_add_sprite_ext(sVersionFont, "V.0123456789", 1, 1)
global.am2r_version = "V1.5.2"
global.multitroid_version = "FT1.6.3"
global.multitroid_version = "FT1.7.0"
global.gamestarted = 0
global.wave_height = 1
global.sand_map = ds_map_create()

@ -5,3 +5,8 @@ global.watertype = 0
global.floormaterial = 1
global.objdeactivate = 1
make_escape_sequence_fx(2)
if (global.item[0] == 0)
{
with (oBlockBombChain)
instance_destroy()
}

@ -3264,31 +3264,6 @@ if (monster_drain > 0)
else
global.playerhealth -= (global.mod_monstersdrainGS * 4)
}
if global.sax
{
if (global.currentsuit == 0 && oControl.mod_monstersextreme == 0)
global.playerhealth -= (global.mod_monstersdrainPS * 2)
else if (global.currentsuit == 0 && oControl.mod_monstersextreme != 0)
global.playerhealth -= (global.mod_monstersdrainPS * 4)
if (global.currentsuit == 1 && oControl.mod_monstersextreme == 0)
global.playerhealth -= (global.mod_monstersdrainVS * 2)
else if (global.currentsuit == 1 && oControl.mod_monstersextreme != 0)
global.playerhealth -= (global.mod_monstersdrainVS * 4)
if (global.currentsuit == 2 && oControl.mod_monstersextreme == 0)
{
if (global.item[5] == 0)
global.playerhealth -= (global.mod_monstersdrainVS * 2)
else
global.playerhealth -= (global.mod_monstersdrainGS * 2)
}
else if (global.currentsuit == 2 && oControl.mod_monstersextreme != 0)
{
if (global.item[5] == 0)
global.playerhealth -= (global.mod_monstersdrainVS * 4)
else
global.playerhealth -= (global.mod_monstersdrainGS * 4)
}
}
if (global.playerhealth <= 0)
{
with (oControl)

@ -77,7 +77,7 @@ syncedELM = 0
posMapModified = 0
global.lobbyLocked = 0
global.damageMult = 0
global.clientVersion = "FT1.6.3"
global.clientVersion = "FT1.7.0"
global.experimental = 0
global.prevMonstersLeft = 0
global.gametime = 0

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