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var type_event, ip, findIP, findKickIP, ban, size, type, alignment, bufferSize, findsocket, i, arrList, socket, socketID, ID, arr, seed, findID, _buffer, bufferSizePacket, clientID, sax, sockets, preferredID, f, arrID, arrSocket, clientX, clientY, clientSprite, clientImage, clientA1, clientA1X, clientA1Y, clientA2, clientA2X, clientA2Y, clientA2A, clientMirror, clientArmmsl, clientRoom, clientName, clientBlend, clientFXTimer, clientRoomPrev, clientState, clientSAX, clientSpeedboost, clientSJBall, clientSJDir, clientSpeedCharge, clientPlayerHealth, clientSpectator, clientInvincible, clientMosaic, clientReform, clientVisible, list, clientMapX, clientMapY, spectator, findSamus, event, findDead, playerHealth, missiles, smissiles, pbombs, ping, realPing, spacejump, screwattack, spiderball, speedbooster, bomb, ibeam, wbeam, pbeam, sbeam, cbeam, tempSocket, checkID, checkX, checkY, checkBeam, checkMissile, checkDamage, checkFreeze, lag, lagPositions, timeToCheck, g, lagPosArr, lagPosTime, lagPosID, lagPosX, lagPosY, packetID, name, lobbyLocked, _queenHealth, phase, state, monstersLeft, monstersArea, item, itemArr, v, metdead, metdeadArr, eventArr, tileCount, tileX, tileY, tileData, itemstaken, maxmissiles, maxsmissiles, maxpbombs, maxhealth, etanks, mtanks, stanks, ptanks, gametime, findTime, findReset, dir, sprX, sprY, charge, bombX, bombY, currentWeapon, missileX, missileY, velX, velY, icemissiles, pbombX, pbombY, playerhealth, syncDiff, syncELM, otherAbsorbRelativeX, otherAbsorbRelativeY, otherAbsorbSpriteHeight, saxmode, findIDSamus, findIDSAX, mapposx, mapposy, mirror, sentRoom, playerX, playerY, receivedItem, receivedEvent, receivedMetdead, j, receiveddmap, msg, splitBy, slot, splits, str2, currStr, wrongVersion, playerState, combatState, checkDir, clientSBall, itempercent, attackID, killedBy, deadPlayer, killerName, deadName;
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var type_event, ip, findIP, findKickIP, ban, size, type, alignment, bufferSize, findsocket, i, arrList, socket, socketID, ID, arr, seed, findID, _buffer, bufferSizePacket, clientID, sax, sockets, preferredID, f, arrID, arrSocket, clientX, clientY, clientSprite, clientImage, clientA1, clientA1X, clientA1Y, clientA2, clientA2X, clientA2Y, clientA2A, clientMirror, clientArmmsl, clientRoom, clientName, clientBlend, clientFXTimer, clientRoomPrev, clientState, clientSAX, clientSpeedboost, clientSJBall, clientSJDir, clientSpeedCharge, clientPlayerHealth, clientSpectator, clientInvincible, clientMosaic, clientReform, clientVisible, list, clientMapX, clientMapY, spectator, findSamus, event, findDead, playerHealth, missiles, smissiles, pbombs, ping, realPing, spacejump, screwattack, spiderball, speedbooster, bomb, ibeam, wbeam, pbeam, sbeam, cbeam, tempSocket, checkID, checkX, checkY, checkBeam, checkMissile, checkDamage, checkFreeze, lag, lagPositions, timeToCheck, g, lagPosArr, lagPosTime, lagPosID, lagPosX, lagPosY, packetID, name, lobbyLocked, _queenHealth, phase, state, monstersLeft, monstersArea, item, itemArr, v, metdead, metdeadArr, eventArr, tileCount, tileX, tileY, tileData, itemstaken, maxmissiles, maxsmissiles, maxpbombs, maxhealth, etanks, mtanks, stanks, ptanks, gametime, findTime, findReset, dir, sprX, sprY, charge, bombX, bombY, currentWeapon, missileX, missileY, velX, velY, icemissiles, pbombX, pbombY, playerhealth, syncDiff, syncELM, otherAbsorbRelativeX, otherAbsorbRelativeY, otherAbsorbSpriteHeight, saxmode, findIDSamus, findIDSAX, mapposx, mapposy, mirror, sentRoom, playerX, playerY, receivedItem, receivedEvent, receivedMetdead, j, receiveddmap, msg, splitBy, slot, splits, str2, currStr, wrongVersion, playerState, combatState, checkDir, clientSBall, itempercent, attackID, killedBy, deadPlayer, killerName, deadName, itemString;
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