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@ -1,4 +1,4 @@
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var type_event, ip, findIP, findKickIP, ban, size, type, alignment, bufferSize, findsocket, i, arrList, socket, socketID, ID, arr, seed, findID, _buffer, bufferSizePacket, clientID, sax, sockets, preferredID, f, arrID, arrSocket, clientX, clientY, clientSprite, clientImage, clientA1, clientA1X, clientA1Y, clientA2, clientA2X, clientA2Y, clientA2A, clientMirror, clientArmmsl, clientRoom, clientName, clientBlend, clientFXTimer, clientRoomPrev, clientState, clientSAX, clientSpeedboost, clientSJBall, clientSJDir, clientSpeedCharge, clientPlayerHealth, clientSpectator, clientInvincible, clientMosaic, clientReform, clientVisible, list, clientMapX, clientMapY, spectator, findSamus, event, findDead, playerHealth, missiles, smissiles, pbombs, ping, realPing, spacejump, screwattack, spiderball, speedbooster, bomb, ibeam, wbeam, pbeam, sbeam, cbeam, tempSocket, checkID, checkX, checkY, checkBeam, checkMissile, checkDamage, checkFreeze, lag, lagPositions, timeToCheck, g, lagPosArr, lagPosTime, lagPosID, lagPosX, lagPosY, packetID, name, lobbyLocked, _queenHealth, phase, state, monstersLeft, monstersArea, item, itemArr, v, metdead, metdeadArr, eventArr, tileCount, tileX, tileY, tileData, itemstaken, maxmissiles, maxsmissiles, maxpbombs, maxhealth, etanks, mtanks, stanks, ptanks, gametime, findTime, findReset, dir, sprX, sprY, charge, bombX, bombY, currentWeapon, missileX, missileY, velX, velY, icemissiles, pbombX, pbombY, playerhealth, syncDiff, syncELM, otherAbsorbRelativeX, otherAbsorbRelativeY, otherAbsorbSpriteHeight, saxmode, findIDSamus, findIDSAX, mapposx, mapposy, mirror, sentRoom, playerX, playerY, receivedItem, receivedEvent, receivedMetdead, j, receiveddmap, msg, splitBy, slot, splits, str2, currStr, wrongVersion, playerState, combatState, checkDir, clientSBall, itempercent;
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var type_event, ip, findIP, findKickIP, ban, size, type, alignment, bufferSize, findsocket, i, arrList, socket, socketID, ID, arr, seed, findID, _buffer, bufferSizePacket, clientID, sax, sockets, preferredID, f, arrID, arrSocket, clientX, clientY, clientSprite, clientImage, clientA1, clientA1X, clientA1Y, clientA2, clientA2X, clientA2Y, clientA2A, clientMirror, clientArmmsl, clientRoom, clientName, clientBlend, clientFXTimer, clientRoomPrev, clientState, clientSAX, clientSpeedboost, clientSJBall, clientSJDir, clientSpeedCharge, clientPlayerHealth, clientSpectator, clientInvincible, clientMosaic, clientReform, clientVisible, list, clientMapX, clientMapY, spectator, findSamus, event, findDead, playerHealth, missiles, smissiles, pbombs, ping, realPing, spacejump, screwattack, spiderball, speedbooster, bomb, ibeam, wbeam, pbeam, sbeam, cbeam, tempSocket, checkID, checkX, checkY, checkBeam, checkMissile, checkDamage, checkFreeze, lag, lagPositions, timeToCheck, g, lagPosArr, lagPosTime, lagPosID, lagPosX, lagPosY, packetID, name, lobbyLocked, _queenHealth, phase, state, monstersLeft, monstersArea, item, itemArr, v, metdead, metdeadArr, eventArr, tileCount, tileX, tileY, tileData, itemstaken, maxmissiles, maxsmissiles, maxpbombs, maxhealth, etanks, mtanks, stanks, ptanks, gametime, findTime, findReset, dir, sprX, sprY, charge, bombX, bombY, currentWeapon, missileX, missileY, velX, velY, icemissiles, pbombX, pbombY, playerhealth, syncDiff, syncELM, otherAbsorbRelativeX, otherAbsorbRelativeY, otherAbsorbSpriteHeight, saxmode, findIDSamus, findIDSAX, mapposx, mapposy, mirror, sentRoom, playerX, playerY, receivedItem, receivedEvent, receivedMetdead, j, receiveddmap, msg, splitBy, slot, splits, str2, currStr, wrongVersion, playerState, combatState, checkDir, clientSBall, itempercent, attackID, killedBy, deadPlayer, killerName, deadName;
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type_event = ds_map_find_value(async_load, "type")
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ip = ds_map_find_value(async_load, "ip")
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findIP = ds_list_find_index(banList, ip)
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@ -800,6 +800,7 @@ switch type_event
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network_send_packet(tempSocket, buffer, buffer_tell(buffer))
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break
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case 106:
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attackID = buffer_read(_buffer, buffer_u8)
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checkID = buffer_read(_buffer, buffer_u8)
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checkX = buffer_read(_buffer, buffer_s16)
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checkY = buffer_read(_buffer, buffer_s16)
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@ -827,6 +828,7 @@ switch type_event
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buffer = buffer_create(size, type, alignment)
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buffer_seek(buffer, buffer_seek_start, 0)
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buffer_write(buffer, buffer_u8, 110)
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buffer_write(buffer, buffer_u8, attackID)
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buffer_write(buffer, buffer_u8, checkBeam)
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buffer_write(buffer, buffer_u8, checkMissile)
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buffer_write(buffer, buffer_u8, checkDamage)
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@ -836,6 +838,7 @@ switch type_event
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buffer_seek(buffer, buffer_seek_start, 0)
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buffer_write(buffer, buffer_s32, bufferSize)
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buffer_write(buffer, buffer_u8, 110)
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buffer_write(buffer, buffer_u8, attackID)
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buffer_write(buffer, buffer_u8, checkBeam)
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buffer_write(buffer, buffer_u8, checkMissile)
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buffer_write(buffer, buffer_u8, checkDamage)
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@ -2445,6 +2448,24 @@ switch type_event
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playerX = buffer_read(_buffer, buffer_s16)
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playerY = buffer_read(_buffer, buffer_s16)
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sax = buffer_read(_buffer, buffer_s8)
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killedBy = buffer_read(_buffer, buffer_u8)
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deadPlayer = buffer_read(_buffer, buffer_u8)
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killerName = ""
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deadName = ""
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if global.killMessages
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{
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for (i = 0; i < ds_list_size(idList); i++)
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{
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arrList = ds_list_find_value(idList, i)
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if (array_length_2d(arrList, 0) <= 2)
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{
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}
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else if (arrList[0, 0] == killedBy)
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killerName = arrList[0, 2]
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else if (arrList[0, 0] == deadPlayer)
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deadName = arrList[0, 2]
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}
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}
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buffer_delete(buffer)
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size = 1024
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type = buffer_grow
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@ -2457,6 +2478,9 @@ switch type_event
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buffer_write(buffer, buffer_s16, playerX)
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buffer_write(buffer, buffer_s16, playerY)
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buffer_write(buffer, buffer_s8, sax)
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buffer_write(buffer, buffer_u8, killedBy)
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buffer_write(buffer, buffer_string, deadName)
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buffer_write(buffer, buffer_string, killerName)
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bufferSize = buffer_tell(buffer)
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buffer_seek(buffer, buffer_seek_start, 0)
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buffer_write(buffer, buffer_s32, bufferSize)
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@ -2466,6 +2490,9 @@ switch type_event
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buffer_write(buffer, buffer_s16, playerX)
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buffer_write(buffer, buffer_s16, playerY)
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buffer_write(buffer, buffer_s8, sax)
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buffer_write(buffer, buffer_u8, killedBy)
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buffer_write(buffer, buffer_string, deadName)
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buffer_write(buffer, buffer_string, killerName)
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sockets = ds_list_size(playerList)
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for (i = 0; i < sockets; i++)
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{
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