Make output messages more meaningful

pull/5/head
Miepee 4 years ago
parent ce6ad120c3
commit c317ccec38

@ -33,11 +33,11 @@ public static class PortHelper
// Check if temp folder exists, delete if yes, extract zip to there // Check if temp folder exists, delete if yes, extract zip to there
if (Directory.Exists(extractDirectory)) if (Directory.Exists(extractDirectory))
Directory.Delete(extractDirectory, true); Directory.Delete(extractDirectory, true);
SendOutput("Extracting..."); SendOutput("Extracting Linux...");
ZipFile.ExtractToDirectory(inputRawZipPath, extractDirectory); ZipFile.ExtractToDirectory(inputRawZipPath, extractDirectory);
// Move everything into assets folder // Move everything into assets folder
SendOutput("Moving into assets folder..."); SendOutput("Moving into Linux assets folder...");
Directory.CreateDirectory(assetsDir); Directory.CreateDirectory(assetsDir);
foreach (var file in new DirectoryInfo(extractDirectory).GetFiles()) foreach (var file in new DirectoryInfo(extractDirectory).GetFiles())
file.MoveTo(assetsDir + "/" + file.Name); file.MoveTo(assetsDir + "/" + file.Name);
@ -49,7 +49,7 @@ public static class PortHelper
} }
// Delete unnecessary files, rename data.win, move in the new runner // Delete unnecessary files, rename data.win, move in the new runner
SendOutput("Delete unnecessary files and lowercase them..."); SendOutput("Delete unnecessary files for Linux and lowercase them...");
File.Delete(assetsDir + "/AM2R.exe"); File.Delete(assetsDir + "/AM2R.exe");
File.Delete(assetsDir + "/D3DX9_43.dll"); File.Delete(assetsDir + "/D3DX9_43.dll");
File.Move(assetsDir + "/data.win", assetsDir + "/game.unx"); File.Move(assetsDir + "/data.win", assetsDir + "/game.unx");
@ -63,7 +63,7 @@ public static class PortHelper
LowercaseFolder(assetsDir); LowercaseFolder(assetsDir);
//zip the result if no //zip the result if no
SendOutput("Creating zip..."); SendOutput("Creating Linux zip...");
ZipFile.CreateFromDirectory(extractDirectory, outputRawZipPath); ZipFile.CreateFromDirectory(extractDirectory, outputRawZipPath);
// Clean up // Clean up
@ -103,7 +103,7 @@ public static class PortHelper
p.WaitForExit(); p.WaitForExit();
// Move everything into assets folder // Move everything into assets folder
SendOutput("Move into assets folder..."); SendOutput("Move into Android assets folder...");
foreach (var file in new DirectoryInfo(unzipDir).GetFiles()) foreach (var file in new DirectoryInfo(unzipDir).GetFiles())
file.MoveTo(apkAssetsDir + "/" + file.Name); file.MoveTo(apkAssetsDir + "/" + file.Name);
@ -111,7 +111,7 @@ public static class PortHelper
dir.MoveTo(apkAssetsDir + "/" + dir.Name); dir.MoveTo(apkAssetsDir + "/" + dir.Name);
// Delete unnecessary files, rename data.win, move in the new runner // Delete unnecessary files, rename data.win, move in the new runner
SendOutput("Delete unnecessary files and lowercase them..."); SendOutput("Delete unnecessary files for Android and lowercase them...");
File.Delete(apkAssetsDir + "/AM2R.exe"); File.Delete(apkAssetsDir + "/AM2R.exe");
File.Delete(apkAssetsDir + "/D3DX9_43.dll"); File.Delete(apkAssetsDir + "/D3DX9_43.dll");
File.Move(apkAssetsDir + "/data.win", apkAssetsDir + "/game.droid"); File.Move(apkAssetsDir + "/data.win", apkAssetsDir + "/game.droid");
@ -192,11 +192,11 @@ public static class PortHelper
DirectoryCopy(utilDir + "/Contents", contentsDir, true); DirectoryCopy(utilDir + "/Contents", contentsDir, true);
// Extract mod to temp location // Extract mod to temp location
SendOutput("Extracting..."); SendOutput("Extracting Mac...");
ZipFile.ExtractToDirectory(inputRawZipPath, extractDirectory); ZipFile.ExtractToDirectory(inputRawZipPath, extractDirectory);
// Delete unnecessary files, rename data.win, move in the new runner // Delete unnecessary files, rename data.win, move in the new runner
SendOutput("Delete unnecessary files and lowercase them..."); SendOutput("Delete unnecessary files for Mac and lowercase them...");
File.Delete(extractDirectory + "/AM2R.exe"); File.Delete(extractDirectory + "/AM2R.exe");
File.Delete(extractDirectory + "/D3DX9_43.dll"); File.Delete(extractDirectory + "/D3DX9_43.dll");
File.Move(extractDirectory + "/data.win", extractDirectory + "/game.ios"); File.Move(extractDirectory + "/data.win", extractDirectory + "/game.ios");
@ -262,7 +262,7 @@ public static class PortHelper
Directory.Delete(extractDirectory, true); Directory.Delete(extractDirectory, true);
//zip the result if no //zip the result if no
SendOutput("Creating zip..."); SendOutput("Creating Mac zip...");
ZipFile.CreateFromDirectory(baseTempDirectory, outputRawZipPath); ZipFile.CreateFromDirectory(baseTempDirectory, outputRawZipPath);
// Clean up // Clean up

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