@ -3,7 +3,7 @@ A simple tool to make porting Windows builds of self-created AM2R-Mods to other
You need to have at least .NET Core 6 installed in order to run this.
You need to have at least .NET Core 6 installed in order to run this.
## How do I use this?
## How do I use this?
First you need a zip of the self-created mod. If you're using GameMaker: Studio, you can just use the zip it created, if you're using UndertaleModTool you need to zip the files first (your files should not be in a subfolder in the zip!). After that, just drag-n-drop it into this tool and, select if you want to have a port made for Linux, Android or Mac.
First you need a zip of the self-created mod. If you're using GameMaker: Studio, you can just use the zip it created, if you're using UndertaleModTool you need to zip the files first (your files should not be in a subfolder in the zip!). After that, just feed it into this tool and, select if you want to have a port made for Linux, Android or Mac.
It will then create a new zip/apk, which can be used for the [AM2RModPacker](https://github.com/AM2R-Community-Developers/AM2RModpacker-Mac), in the directory next to the program. For the Mac build, you need to use my ModPacker-Mac version which can be found [here](https://github.com/AM2R-Community-Developers/AM2RModpacker-Mac).
It will then create a new zip/apk, which can be used for the [AM2RModPacker](https://github.com/AM2R-Community-Developers/AM2RModpacker-Mac), in the directory next to the program. For the Mac build, you need to use my ModPacker-Mac version which can be found [here](https://github.com/AM2R-Community-Developers/AM2RModpacker-Mac).
To create Android builds, you need to have Java installed.
To create Android builds, you need to have Java installed.
@ -26,4 +26,4 @@ By default, the ports will use stock splash and icon images. *It is recommended
* `utils/Contents/Resources/yoyorunner.config`
* `utils/Contents/Resources/yoyorunner.config`
### Android
### Android
- If you use a custom save directory that's *not* inside of `%localappdata%/AM2R`, but instead in `%localappdata%/MyModWithCoolName` you have to change all instances of `com.companyname.AM2RWrapper` to `com.companyname.MyModWithCoolName` in the `AndroidManifest.xml` inside of the `AM2RWrapper.apk`. For this you have to decompile the apk with apktool (`java -jar apktool.jar d AM2RWrapper.apk`), edit the contents, and then rebuild it (`java -jar b apktool.jar b AM2RWrapper`) and sign it (`java -jar uber-apk-signer.jar -a theNewApk.apk`).
- If you use a custom save directory that's *not* inside of `%localappdata%/AM2R`, but instead in `%localappdata%/MyModWithCoolName` you have to change all instances of `com.companyname.AM2RWrapper` to `com.companyname.MyModWithCoolName` in the `AndroidManifest.xml` inside of the `AM2RWrapper.apk`. For this you have to decompile the apk with apktool (`java -jar apktool.jar d AM2RWrapper.apk`), edit the contents, and then rebuild it (`java -jar b apktool.jar b AM2RWrapper`) and sign it (`java -jar uber-apk-signer.jar -a theNewApk.apk`).