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AM2Rogue/Export_Code/gml_Object_oGameOverMenu_St...

29 lines
688 B

if active
{
if (oControl.kDown && oControl.kDownPushedSteps == 0)
{
global.curropt += 1
if (global.curropt > lastitem)
global.curropt = 0
sfx_play(sndMenuMove)
}
if (oControl.kUp && oControl.kUpPushedSteps == 0)
{
global.curropt -= 1
if (global.curropt < 0)
global.curropt = lastitem
sfx_play(sndMenuMove)
}
if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0)
{
sfx_play(sndMenuSel)
if (global.curropt == 0)
{
global.newgame = 0
room_goto(rm_loading)
}
if (global.curropt == 1)
room_change(1, 1)
}
}