if active { if (oControl.kDown && oControl.kDownPushedSteps == 0) { global.curropt += 1 if (global.curropt > lastitem) global.curropt = 0 sfx_play(sndMenuMove) } if (oControl.kUp && oControl.kUpPushedSteps == 0) { global.curropt -= 1 if (global.curropt < 0) global.curropt = lastitem sfx_play(sndMenuMove) } if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) { sfx_play(sndMenuSel) if (global.curropt == 0) { global.newgame = 0 room_goto(rm_loading) } if (global.curropt == 1) room_change(1, 1) } }