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AM2Rogue/Export_Code/gml_Object_oDeathSequence_C...

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445 B

image_speed = 0.5
fade = 0
moveplayer = 0
facing = 1
state = 0
whitefade = 0
if (oControl.mod_fusion == 1)
sprite_index = sPlayerDeath_fusion
if instance_exists(oCharacter)
{
if (oCharacter.mirror == 1)
sprite_index = sDeathR
if (oCharacter.mirror == -1)
sprite_index = sDeathL
x = (oCharacter.x - view_xview[0])
y = (oCharacter.y - view_yview[0])
facing = oCharacter.mirror
}
remove_persistent_objects()