image_speed = 0.5 fade = 0 moveplayer = 0 facing = 1 state = 0 whitefade = 0 if (oControl.mod_fusion == 1) sprite_index = sPlayerDeath_fusion if instance_exists(oCharacter) { if (oCharacter.mirror == 1) sprite_index = sDeathR if (oCharacter.mirror == -1) sprite_index = sDeathL x = (oCharacter.x - view_xview[0]) y = (oCharacter.y - view_yview[0]) facing = oCharacter.mirror } remove_persistent_objects()