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29 lines
651 B
29 lines
651 B
if (global.ingame && room != rm_transition)
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{
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if (steps == 300)
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{
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instance_create(0, 0, oA4EscapeSeqFX)
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sfx_loop(sndA4AlarmLoop)
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mus_loop(musReactor)
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drawbar = 1
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}
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if (steps > 300)
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{
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bgw = ((temp / 100) * 160)
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if (temp >= 100)
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{
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if (room != rm_a4b01)
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{
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instance_create(oCharacter.x, (oCharacter.y + 480), oA4EscapeExplosionFail)
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instance_destroy()
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}
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}
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}
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steps += 1
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barfx += 1
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if (barfx > 5)
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barfx = 0
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}
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if (global.event[203] == 0 || room == titleroom)
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instance_destroy()
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