if (global.ingame && room != rm_transition) { if (steps == 300) { instance_create(0, 0, oA4EscapeSeqFX) sfx_loop(sndA4AlarmLoop) mus_loop(musReactor) drawbar = 1 } if (steps > 300) { bgw = ((temp / 100) * 160) if (temp >= 100) { if (room != rm_a4b01) { instance_create(oCharacter.x, (oCharacter.y + 480), oA4EscapeExplosionFail) instance_destroy() } } } steps += 1 barfx += 1 if (barfx > 5) barfx = 0 } if (global.event[203] == 0 || room == titleroom) instance_destroy()