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454 lines
12 KiB
454 lines
12 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sMissile</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>2</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName>sProjectileMask</maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (y > global.waterlevel && global.waterlevel != 0) {
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inwater = 1;
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} else inwater = 0;
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alarm[1] = 1;
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pbeam = 0;
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ibeam = 0;
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wbeam = 0;
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sbeam = 0;
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startx = x;
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starty = y;
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flame = -4;
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image_speed = 0.5;
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if (oControl.debug > 0) {
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if (instance_exists(oMGamma)) {
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x = oMGamma.x;
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y = oMGamma.y + 16;
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (smissile == 0) {
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make_smoke_explosion2(startx + (x - startx) / 2, starty + (y - starty) / 2);
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} else make_smoke_explosion(startx + (x - startx) / 2, starty + (y - starty) / 2);
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flame = instance_create(x, y, oMissileFlame);
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flame.image_angle = image_angle;
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if (smissile) flame.sprite_index = sSMissileFlame;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string></string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(oCharacter)) {
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if ((direction == 0 || direction == 45 || direction == 315) && oCharacter.xVel > 0) x += oCharacter.xVel;
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if ((direction == 180 || direction == 135 || direction == 225) && oCharacter.xVel < 0) x += oCharacter.xVel;
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if (direction == 270 && oCharacter.yVel > 0) y += oCharacter.yVel;
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}
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if (smissile) speed += 0.5;
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if (y > global.waterlevel && global.waterlevel != 0) {
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if (inwater == 0) instance_create(x, global.waterlevel, oSmallSplash);
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inwater = 1;
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} else {
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if (inwater == 1) instance_create(x, global.waterlevel, oSmallSplash);
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inwater = 0;
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}
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if (x < view_xview[0] - 48 - (oControl.widescreen_space/2)|| x > view_xview[0] + view_wview[0] + 48 + (oControl.widescreen_space/2) || y < view_yview[0] - 48 || y > view_yview[0] + view_hview[0] + 48) {
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instance_destroy();
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trail.speed = speed;
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trail.alarm[0] = 30;
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with (flame) instance_destroy();
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}
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trail.x = x;
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trail.y = y;
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if (instance_exists(flame)) {
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flame.x = x;
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flame.y = y;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oElderSeptogg">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>///NULL
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlobSolid">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>///NULL
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMAlphaShell">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMAlpha">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (other.canbehit) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oSolid">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockSand">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockShootChain">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockShoot">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) {
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check_linkid();
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event_user(0);
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}
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event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>rspark = instance_create(x, y, oFXAnimSpark);
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rspark.sprite_index = sReflectSpark;
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rspark.image_speed = 0.5;
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rspark.depth = -120;
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rmsl = instance_create(x, y, oRMissile);
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if (smissile) rmsl.sprite_index = sSMissile;
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rmsl.direction = direction + 190 - random(20);
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if (direction != 90) {
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rmsl.speed = 2;
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rmsl.vspeed = -2;
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}
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sfx_stop(sndDeflect);
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sfx_play(sndDeflect);
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trail.speed = speed;
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trail.alarm[0] = 2;
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with (flame) instance_destroy();
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light = instance_create(x, y, oFadeLight32);
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light.fadespeed = 0.1;
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light.alarm[0] = 2;
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>expl = instance_create(round(x), round(y), oMissileExpl);
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if (smissile == 0) {
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expl.image_xscale = 0.6;
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expl.image_yscale = 0.6;
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expl.damage = 5;
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expl.smissile = 0;
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PlaySoundMono(sndMissileExpl);
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light = instance_create(x, y, oFadeLight32);
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light.fadespeed = 0.1;
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light.alarm[0] = 10;
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}
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if (smissile) {
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quake = instance_create(0, 0, oQuake);
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quake.delay = 0;
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quake.duration = 10;
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quake.intensity = 2;
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expl.damage = 25;
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expl.smissile = 1;
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sfx_stop(sndFlyby);
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PlaySoundMono(sndSMissileExpl);
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light = instance_create(x, y, oFadeLight64);
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light.fadespeed = 0.1;
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light.alarm[0] = 10;
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ctrl_vibrate(0, 0, 20);
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}
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if (inwater) {
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repeat (4 + floor(random(4))) {
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bubble = instance_create(x, y, oLBubble);
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if (instance_exists(bubble)) {
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bubble.hspeed = 2 - random(4);
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bubble.vspeed = -0.1 - random(1);
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}
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}
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}
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trail.speed = speed;
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trail.alarm[0] = 2;
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with (flame) instance_destroy();
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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