You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AM2R-TimeTrials/objects/oTrialEditor.object.gmx

185 lines
5.3 KiB

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-100</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.trialsurface = 0; /* i don't know how to work surfaces so i gave up
enjoy this global var :cry: */
instance_create(160,120,oEditorCamera);
cursor_active = 1;
placed_objs = 0;
trial_tab_bottom = instance_create(160,225,oEditorTab);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>// this is some temporary code to test clicking on specific areas
if (cursor_active){
if (mouse_check_button(mb_left)){
var xx = floor(mouse_x/16)*16;
var yy = floor(mouse_y/16)*16;
with (oEditorSolid){ // a check to deny further placement of solids on top of each other
if (x == xx &amp;&amp; y == yy){
instance_destroy(); // if check confirms, turn the old one into dust
// this probably isn't efficient but i do not care
}
}
instance_create(xx,yy,oEditorSolid);
placed_objs = get_obj_count();
}
if (mouse_check_button(mb_right)){
with (oEditorSolid){
if (position_meeting(mouse_x,mouse_y,self)){
instance_destroy();
}
}
placed_objs = get_obj_count();
}
}
with (trial_tab_bottom){
if (position_meeting(mouse_x,mouse_y,self)){
offset = 30;
other.cursor_active = 0;
}else{
offset = 0;
other.cursor_active = 1;
}
smoothset += (offset-smoothset)/5;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="72">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var cx = view_xview[0];
var cy = view_yview[0];
with (trial_tab_bottom){
x = 160+cx;
y = (225-smoothset)+cy;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>// surfaces are lame. you know what isn't lame?
var cx = view_xview[0];
var cy = view_yview[0];
// spaghetti code from gms2 :)
/* debug code, no longer necessary
draw_set_font(fontGUI2Default);
draw_set_color(c_white);
draw_set_halign(fa_center);
draw_text_border(120+cx,220+cy,"X: "+string(mouse_x));
draw_text_border(160+cx,220+cy,"Y: "+string(mouse_y));
draw_text_border(200+cx,220+cy,"CA: "+string(cursor_active));
*/
// a forecast of the current object to be placed
if (cursor_active){
var snap = 16;
var xx = floor(mouse_x/snap)*snap;
var yy = floor(mouse_y/snap)*snap;
draw_sprite_ext(sSolid,0,xx,yy,1,1,0,c_white,0.3);
}
// the cursor too
draw_set_alpha(1);
draw_sprite(sEditorCursor,0,mouse_x,mouse_y);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>