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global.trialsurface = 0; /* i don't know how to work surfaces so i gave up
enjoy this global var :cry: */
instance_create(160,120,oEditorCamera);
cursor_active = 1;
placed_objs = 0;
trial_tab_bottom = instance_create(160,225,oEditorTab);
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// this is some temporary code to test clicking on specific areas
if (cursor_active){
if (mouse_check_button(mb_left)){
var xx = floor(mouse_x/16)*16;
var yy = floor(mouse_y/16)*16;
with (oEditorSolid){ // a check to deny further placement of solids on top of each other
if (x == xx && y == yy){
instance_destroy(); // if check confirms, turn the old one into dust
// this probably isn't efficient but i do not care
}
}
instance_create(xx,yy,oEditorSolid);
placed_objs = get_obj_count();
}
if (mouse_check_button(mb_right)){
with (oEditorSolid){
if (position_meeting(mouse_x,mouse_y,self)){
instance_destroy();
}
}
placed_objs = get_obj_count();
}
}
with (trial_tab_bottom){
if (position_meeting(mouse_x,mouse_y,self)){
offset = 30;
other.cursor_active = 0;
}else{
offset = 0;
other.cursor_active = 1;
}
smoothset += (offset-smoothset)/5;
}
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var cx = view_xview[0];
var cy = view_yview[0];
with (trial_tab_bottom){
x = 160+cx;
y = (225-smoothset)+cy;
}
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// surfaces are lame. you know what isn't lame?
var cx = view_xview[0];
var cy = view_yview[0];
// spaghetti code from gms2 :)
/* debug code, no longer necessary
draw_set_font(fontGUI2Default);
draw_set_color(c_white);
draw_set_halign(fa_center);
draw_text_border(120+cx,220+cy,"X: "+string(mouse_x));
draw_text_border(160+cx,220+cy,"Y: "+string(mouse_y));
draw_text_border(200+cx,220+cy,"CA: "+string(cursor_active));
*/
// a forecast of the current object to be placed
if (cursor_active){
var snap = 16;
var xx = floor(mouse_x/snap)*snap;
var yy = floor(mouse_y/snap)*snap;
draw_sprite_ext(sSolid,0,xx,yy,1,1,0,c_white,0.3);
}
// the cursor too
draw_set_alpha(1);
draw_sprite(sEditorCursor,0,mouse_x,mouse_y);
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