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297 lines
7.6 KiB
297 lines
7.6 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sBlobThrower</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-4</depth>
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<persistent>0</persistent>
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<parentName>oEnemy</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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myhealth = 100;
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freezehp = 220;
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damage = 40;
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hitsound = sndEHit1;
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deathsound = sndEDeath2;
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frozenspr = sBlobThrowerFrozen;
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canfreeze = 1;
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hitmissileexpl = 0;
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target = 0;
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canattack = 1;
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state = 0;
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image_speed = 0;
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freezefall = 0;
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canhit = 1;
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statetime = 100;
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blobsolid = instance_create(x-4,y-36,oBlobSolid);
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blobsolid.image_yscale = 2.75;
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blobsolid.image_xscale = 0.5;
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vulnerable = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (blobsolid) instance_destroy();
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var inst = instance_place(x, y, oBeam);
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if(inst != noone) {
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if(inst.ibeam) exit;
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}
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repeat (2) {
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make_explosion1(x + irandom_range(-16, 16), y - 8);
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make_explosion1(x + irandom_range(-16, 16), y - 24);
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make_explosion1(x + irandom_range(-16, 16), y - 40);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>///Behavior
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action_inherited();
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enemy_active_check(40);
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enemy_target_check(90, 1);
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if (active == 1 && frozen == 0) {
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if (state == 0) {
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sprite_index = sBlobThrower;
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image_index = 0;
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image_speed = 0;
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if (target && statetime > 100) {
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state = 1;
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statetime = 0;
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}
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}
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if (state == 1) {
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if(instance_number(oBlobAir) < 9) {
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if (image_index < 8) {
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image_index += 0.2;
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}
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if (image_index > 2) {
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vulnerable = 1;
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}
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if (image_index >= 8)
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{
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state = 2;
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statetime = 0;
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sprite_index = sBlobThrowerIdle;
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frozenspr = sBlobThrowerIdleFrozen;
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}
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}
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}
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if (state == 2)
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{
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image_index += 0.1;
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if (statetime/40 == floor(statetime/40)) {
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if(instance_number(oBlobAir) < 9)
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{
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var inst = instance_create(x,y-45,oBlobAir);
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inst.parent = id;
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}
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}
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if(statetime > 100)
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{
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state = 3;
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sprite_index = sBlobThrower;
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image_index = 7;
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frozenspr = sBlobThrowerFrozen;
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statetime = 0;
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}
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}
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if (state == 3)
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{
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if (image_index > 0) image_index -= 0.2;
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if (image_index < 3) vulnerable = 0;
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if (image_index <= 0)
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{
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state = 0;
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statetime = 0;
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}
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}
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}
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if (state == 100) {
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enemy_death();
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}
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>///Mouth Hitbox
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bcollider = collision_rectangle(x-10, y-42, x+10, y-56, oBeam, false, true);
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if(bcollider != noone && vulnerable == 1)
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{
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myhealth = myhealth - 50;
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if (canflash) {
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flashing = 5;
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fxtimer = 0;
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}
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PlaySoundMono(hitsound);
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if(myhealth <= 0) state = 100;
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with (bcollider)
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{
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event_user(0);
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if(!pbeam) instance_destroy();
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}
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}
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mcollider = collision_rectangle(x-10, y-42, x+10, y-56, oMissile, false, true);
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if(mcollider != noone && vulnerable == 1)
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{
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if (canflash) {
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flashing = 5;
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fxtimer = 0;
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}
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PlaySoundMono(hitsound);
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state = 100;
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with (mcollider)
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{
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event_user(0);
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBeam">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>///Nohit if not ice/plasma
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if(!other.ibeam && !other.pbeam) with(other)
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{
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event_user(1);
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instance_destroy();
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}
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else event_inherited();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBombExpl">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) {
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damage = 0;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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