sBlobThrower
0
-1
-4
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
myhealth = 100;
freezehp = 220;
damage = 40;
hitsound = sndEHit1;
deathsound = sndEDeath2;
frozenspr = sBlobThrowerFrozen;
canfreeze = 1;
hitmissileexpl = 0;
target = 0;
canattack = 1;
state = 0;
image_speed = 0;
freezefall = 0;
canhit = 1;
statetime = 100;
blobsolid = instance_create(x-4,y-36,oBlobSolid);
blobsolid.image_yscale = 2.75;
blobsolid.image_xscale = 0.5;
vulnerable = 0;
1
603
7
0
0
-1
2
self
0
0
1
with (blobsolid) instance_destroy();
var inst = instance_place(x, y, oBeam);
if(inst != noone) {
if(inst.ibeam) exit;
}
repeat (2) {
make_explosion1(x + irandom_range(-16, 16), y - 8);
make_explosion1(x + irandom_range(-16, 16), y - 24);
make_explosion1(x + irandom_range(-16, 16), y - 40);
}
1
603
7
0
0
-1
2
self
0
0
1
///Behavior
action_inherited();
enemy_active_check(40);
enemy_target_check(90, 1);
if (active == 1 && frozen == 0) {
if (state == 0) {
sprite_index = sBlobThrower;
image_index = 0;
image_speed = 0;
if (target && statetime > 100) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
if(instance_number(oBlobAir) < 9) {
if (image_index < 8) {
image_index += 0.2;
}
if (image_index > 2) {
vulnerable = 1;
}
if (image_index >= 8)
{
state = 2;
statetime = 0;
sprite_index = sBlobThrowerIdle;
frozenspr = sBlobThrowerIdleFrozen;
}
}
}
if (state == 2)
{
image_index += 0.1;
if (statetime/40 == floor(statetime/40)) {
if(instance_number(oBlobAir) < 9)
{
var inst = instance_create(x,y-45,oBlobAir);
inst.parent = id;
}
}
if(statetime > 100)
{
state = 3;
sprite_index = sBlobThrower;
image_index = 7;
frozenspr = sBlobThrowerFrozen;
statetime = 0;
}
}
if (state == 3)
{
if (image_index > 0) image_index -= 0.2;
if (image_index < 3) vulnerable = 0;
if (image_index <= 0)
{
state = 0;
statetime = 0;
}
}
}
if (state == 100) {
enemy_death();
}
1
603
7
0
0
-1
2
self
0
0
1
///Mouth Hitbox
bcollider = collision_rectangle(x-10, y-42, x+10, y-56, oBeam, false, true);
if(bcollider != noone && vulnerable == 1)
{
myhealth = myhealth - 50;
if (canflash) {
flashing = 5;
fxtimer = 0;
}
PlaySoundMono(hitsound);
if(myhealth <= 0) state = 100;
with (bcollider)
{
event_user(0);
if(!pbeam) instance_destroy();
}
}
mcollider = collision_rectangle(x-10, y-42, x+10, y-56, oMissile, false, true);
if(mcollider != noone && vulnerable == 1)
{
if (canflash) {
flashing = 5;
fxtimer = 0;
}
PlaySoundMono(hitsound);
state = 100;
with (mcollider)
{
event_user(0);
}
}
1
603
7
0
0
-1
2
self
0
0
1
///Nohit if not ice/plasma
if(!other.ibeam && !other.pbeam) with(other)
{
event_user(1);
instance_destroy();
}
else event_inherited();
1
603
7
0
0
-1
2
self
0
0
1
with (other) {
damage = 0;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0