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AM2R-TimeTrials/objects/oTesterCannon.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sTesterCannonM</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>canbeX = 0;
image_speed = 0;
open = 0;
type = 0;
last_frame = 0;
frame_speed = 0;
damaged = 0;
pproj = -4;
starthealth = 15;
//myhealth = starthealth;
myhealth = global.mod_testerHcannon;
shaking = 0;
flashing = 0;
offx = 0;
offy = 0;
canbehit = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (type == 3) {
if (!damaged &amp;&amp; open) {
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle;
prj.image_angle = image_angle;
prj.speed = 4;
if (global.difficulty == 1) {
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle + 40;
prj.image_angle = image_angle + 40;
prj.speed = 4;
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle - 40;
prj.image_angle = image_angle - 40;
prj.speed = 4;
}
if (global.difficulty &gt;= 2) {
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle + 30;
prj.image_angle = image_angle + 30;
prj.speed = 5;
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle - 30;
prj.image_angle = image_angle - 30;
prj.speed = 5;
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle + 60;
prj.image_angle = image_angle + 60;
prj.speed = 5;
prj = instance_create(x, y, oTesterSpazerBeam);
prj.direction = image_angle - 60;
prj.image_angle = image_angle - 60;
prj.speed = 5;
}
with (oTester) alarm[0] = 1;
} // if (!damaged &amp;&amp; open)
if (open) {
if (global.difficulty &lt; 2) {
alarm[0] = 16;
} else alarm[0] = 10;
}
} // if (type == 3)
if (type == 2) {
if (!damaged &amp;&amp; open) {
prj = instance_create(x, y, oTesterWaveBeam);
prj.direction = image_angle;
prj.image_angle = image_angle;
prj.speed = 6;
if (x &lt; 160) {
prj.hspeed -= 6;
} else prj.hspeed += 6;
with (oTester) alarm[0] = 1;
}
if (open) alarm[0] = 8;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>switch (type) {
case 0: {
sprite_index = sTesterCannonM;
last_frame = 4;
frame_speed = 0.5;
break;
}
case 1: {
sprite_index = sTesterCannonI;
last_frame = 2;
frame_speed = 0.2;
break;
}
case 2: {
sprite_index = sTesterCannonW;
last_frame = 2;
frame_speed = 0.2;
break;
}
case 3: {
sprite_index = sTesterCannonS;
last_frame = 2;
frame_speed = 0.2;
break;
}
case 4: {
sprite_index = sTesterCannonP;
last_frame = 2;
frame_speed = 0.2;
break;
}
} // switch (type)
if (open == 0) {
if (image_index &gt; 0.001) image_index -= frame_speed; // should be fixed
} else if (image_index &lt; last_frame) image_index += frame_speed;
if (instance_exists(pproj)) {
pproj.image_angle = image_angle;
pproj.x = x;
pproj.y = y;
}
if (shaking &gt; 0) {
shaking -= 1;
offx = random_range(-1, 1);
offy = random_range(-1, 1);
} else {
offx = 0;
offy = 0;
}
if (flashing &gt; 0) flashing -= 1;
if (oTester.target_coff &gt; (oTester.coffmax - 10)) {
canbehit = 1;
} else canbehit = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBomb2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (damaged == 0 &amp;&amp; canbehit) {
with (other) event_user(0);
myhealth -= 5 * (1 + other.smissile * 2);
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (damaged == 0 &amp;&amp; canbehit) {
with (other) {
event_user(0);
if (!pbeam) instance_destroy();
}
myhealth -= 2;
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oPBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (damaged == 0 &amp;&amp; canbehit &amp;&amp; !flashing) {
myhealth -= 3;
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (damaged == 0 &amp;&amp; canbehit &amp;&amp; !flashing) {
myhealth -= 1;
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="12">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>//myhealth = starthealth;
myhealth = global.mod_testerHcannon;
damaged = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (damaged == 0) {
shaking = 8;
flashing = 5;
repeat (2) instance_create(x, y, oDebris);
if (myhealth &lt;= 0) {
damaged = 1;
if (instance_exists(pproj)) with (pproj) instance_destroy();
make_explosion1big(x, y);
repeat (5) spawn_rnd_pickup_at(x + random_range(-10, 10), y + random_range(-10, 10), 100);
repeat (8) instance_create(x, y, oDebris);
sfx_play(sndRobotExpl);
}
if (myhealth &gt; 75) image_index = 0;
if (myhealth &lt;= 75) image_index = 1;
if (myhealth &lt;= 50) image_index = 2;
if (myhealth &lt;= 25) image_index = 3;
sfx_stop(sndRobotHit2);
sfx_play(sndRobotHit2);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var numproj;
if (!damaged) {
if (type == 0) {
prj = instance_create(x, y, oTesterMissile);
prj.direction = image_angle;
prj.image_angle = image_angle;
prj.speed = 2;
with (oTester) alarm[1] = 1;
}
if (type == 1) {
if (global.difficulty == 0) numproj = 1;
if (global.difficulty == 1) numproj = 3;
if (global.difficulty &gt;= 2) numproj = 5;
i = 0;
repeat (numproj) {
prj = instance_create(x, y, oTesterIceBeam);
prj.direction = image_angle;
prj.image_angle = image_angle;
prj.speed = 1 + i;
i += 1;
}
with (oTester) alarm[2] = 1;
}
if (type == 4) {
pproj = instance_create(x, y, oTesterPlasmaBeam);
pproj.image_angle = image_angle;
}
if (type == 3 || type == 2) alarm[0] = 1;
} // if (!damaged)
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (damaged == 0) {
draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, 1);
if (flashing) {
draw_set_blend_mode(bm_add);
repeat (2) draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, flashing / 5);
draw_set_blend_mode(bm_normal);
}
} else if (type == 0) {
draw_sprite_ext(sTesterCannonDestr, 0, x + offx, y + offy, 1, 1, image_angle, -1, 1);
} else draw_sprite_ext(sTesterCannonDestr, 1, x + offx, y + offy, 1, 1, image_angle, -1, 1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>