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AM2R-TimeTrials/objects/oMoto.object.gmx

216 lines
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sMotoRun</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
makeActive();
setCollisionBounds(-10, -20, 10, 0);
myhealth = 90;
freezehp = 10;
damage = 25;
hitsound = sndEHit1;
deathsound = sndEDeath1;
platyoffset = -14;
frozenspr = sMotoFrozen;
state = 0;
facing = 1;
mymask = instance_create(x, y, oMotoMask);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (instance_exists(mymask)) with (mymask) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>enemy_active_check(30);
enemy_target_check(140, 0);
if (active == 1 &amp;&amp; frozen == 0) {
yVel += 0.2;
if (isCollisionBottom(1) == 1) yVel = 0;
if (state == 0) {
sprite_index = sMotoRun;
image_speed = 0;
image_index = 0;
if (statetime &gt; 60) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
xVel = 3 * facing;
sprite_index = sMotoRun;
image_speed = 0.5;
if (statetime == 0) image_index = 0;
if (statetime &gt; 60 &amp;&amp; (oCharacter.x &lt; x - 32 &amp;&amp; facing == 1 || oCharacter.x &gt; x + 32 &amp;&amp; facing == -1)) {
state = 2;
statetime = 0;
}
if (collision_line(x + 11 * facing, y - 16, x + 11 * facing, y - 8, oSolid, true, true) &gt; 0) {
state = 2;
statetime = 20;
xVel = 0;
}
if (statetime &gt; 30 &amp;&amp; (facing == 1 &amp;&amp; collision_point(x + 32, y - 8, oMoto, true, true) || facing == -1 &amp;&amp; collision_point(x - 32, y - 8, oMoto, true, true))) {
state = 2;
statetime = 10;
}
if (collision_line(x + 12 * facing, y - 8, x + 12 * facing, y + 24, oSolid, true, true) == noone) {
state = 2;
statetime = 20;
xVel *= 0.2;
}
if (isCollisionRight(1) &amp;&amp; facing == 1 || isCollisionLeft(1) &amp;&amp; facing == -1) {
if (collision_line(x + 11 * facing, y - 20, x + 11 * facing, y - 4, oSolid, true, true) == noone) while (isCollisionBottom(1)) y -= 1;
}
if (collision_line(x + 16 * facing, y - 48, x + 16 * facing, y - 18, oSolid, true, true) == noone &amp;&amp; collision_line(x + 16 * facing, y - 16, x + 16 * facing, y - 8, oSolid, true, true) &gt; 0) {
state = 3;
statetime = 0;
}
} // if (state == 1)
if (state == 2) {
xVel *= 0.9;
sprite_index = sMotoTurn;
image_speed = 0;
if (statetime &lt; 22) {
image_index = 0;
} else image_index = 1;
if (statetime == 26) facing = -facing;
if (statetime &gt; 30) {
state = 1;
statetime = -1;
}
}
if (state == 3) {
xVel = 3 * facing;
if (statetime == 0) {
yVel = -3;
sprite_index = sMotoRun;
image_speed = 0;
image_index = 3;
}
if (statetime &gt; 2) {
if (isCollisionBottom(1)) {
state = 1;
statetime = -1;
}
}
}
if (stun == 0) moveTo(xVel, yVel);
} // if (active == 1 &amp;&amp; frozen == 0)
event_inherited();
if (state == 100) {
with (mymask) instance_destroy();
enemy_death();
}
if (instance_exists(mymask)) {
mymask.x = x + 4 * facing;
mymask.y = y;
mymask.image_xscale = facing;
if (frozen &gt; 0) {
mymask.canhit = 0;
} else mymask.canhit = 1;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>