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212 lines
6.1 KiB
212 lines
6.1 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>ssEDFX</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-10000</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>shaking = 1;
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explosions = 1;
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screenfx = 0;
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timeleft = 6000;
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screenalpha = 0;
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time = 0;
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alarm[1] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>expl = instance_create((view_xview[0] - (oControl.widescreen_space/2)) + random(320 + oControl.widescreen_space), view_yview[0] + random(240), oFXAnimSpark);
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expl.image_speed = 0.5;
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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expl.image_xscale = 0.6;
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expl.image_yscale = 0.6;
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expl.depth = 50;
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if (explosions) alarm[1] = 5;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>shaking = 1;
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alarm[1] = duration;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (global.ingame) {
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if (shaking) {
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if (global.classicmode == 0) {
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view_xport[0] = round(random(3));
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view_yport[0] = round(random(3));
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oControl.xShake = round(random(3));
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oControl.yShake = round(random(3));
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}
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if (global.classicmode == 1) {
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view_xport[0] = 80 + round(random(3));
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view_yport[0] = 40 + round(random(3));
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oControl.xShake = 80 + round(random(3));
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oControl.yShake = 40 + round(random(3));
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}
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}
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time += 0.2/(1+global.sensitivitymode); // 1.5.1
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screenalpha = cos(time) * 0.5/(1+global.sensitivitymode);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="5">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (global.classicmode == 0) {
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view_xport[0] = 0;
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view_yport[0] = 0;
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oControl.xShake = 0;
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oControl.yShake = 0;
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}
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if (global.classicmode == 1) {
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view_xport[0] = 80;
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view_yport[0] = 40;
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oControl.xShake = 80;
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oControl.yShake = 40;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>
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if (global.ingame && oControl.shader_on == false) {
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draw_set_blend_mode(bm_add);
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draw_set_color(c_red);
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draw_set_alpha(screenalpha);
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draw_rectangle(view_xview[0] - (oControl.widescreen_space/2), view_yview[0], view_xview[0] + 320 + (oControl.widescreen_space/2), view_yview[0] + 240, false);
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draw_set_blend_mode(bm_normal);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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