ssEDFX
0
-1
-10000
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
shaking = 1;
explosions = 1;
screenfx = 0;
timeleft = 6000;
screenalpha = 0;
time = 0;
alarm[1] = 1;
1
603
7
0
0
-1
2
self
0
0
1
expl = instance_create((view_xview[0] - (oControl.widescreen_space/2)) + random(320 + oControl.widescreen_space), view_yview[0] + random(240), oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.image_xscale = 0.6;
expl.image_yscale = 0.6;
expl.depth = 50;
if (explosions) alarm[1] = 5;
1
603
7
0
0
-1
2
self
0
0
1
shaking = 1;
alarm[1] = duration;
1
603
7
0
0
-1
2
self
0
0
1
if (global.ingame) {
if (shaking) {
if (global.classicmode == 0) {
view_xport[0] = round(random(3));
view_yport[0] = round(random(3));
oControl.xShake = round(random(3));
oControl.yShake = round(random(3));
}
if (global.classicmode == 1) {
view_xport[0] = 80 + round(random(3));
view_yport[0] = 40 + round(random(3));
oControl.xShake = 80 + round(random(3));
oControl.yShake = 40 + round(random(3));
}
}
time += 0.2/(1+global.sensitivitymode); // 1.5.1
screenalpha = cos(time) * 0.5/(1+global.sensitivitymode);
}
1
603
7
0
0
-1
2
self
0
0
1
if (global.classicmode == 0) {
view_xport[0] = 0;
view_yport[0] = 0;
oControl.xShake = 0;
oControl.yShake = 0;
}
if (global.classicmode == 1) {
view_xport[0] = 80;
view_yport[0] = 40;
oControl.xShake = 80;
oControl.yShake = 40;
}
1
603
7
0
0
-1
2
self
0
0
1
if (global.ingame && oControl.shader_on == false) {
draw_set_blend_mode(bm_add);
draw_set_color(c_red);
draw_set_alpha(screenalpha);
draw_rectangle(view_xview[0] - (oControl.widescreen_space/2), view_yview[0], view_xview[0] + 320 + (oControl.widescreen_space/2), view_yview[0] + 240, false);
draw_set_blend_mode(bm_normal);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1