ssEDFX 0 -1 -10000 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 shaking = 1; explosions = 1; screenfx = 0; timeleft = 6000; screenalpha = 0; time = 0; alarm[1] = 1; 1 603 7 0 0 -1 2 self 0 0 1 expl = instance_create((view_xview[0] - (oControl.widescreen_space/2)) + random(320 + oControl.widescreen_space), view_yview[0] + random(240), oFXAnimSpark); expl.image_speed = 0.5; expl.additive = 0; expl.sprite_index = sExpl1; expl.image_xscale = 0.6; expl.image_yscale = 0.6; expl.depth = 50; if (explosions) alarm[1] = 5; 1 603 7 0 0 -1 2 self 0 0 1 shaking = 1; alarm[1] = duration; 1 603 7 0 0 -1 2 self 0 0 1 if (global.ingame) { if (shaking) { if (global.classicmode == 0) { view_xport[0] = round(random(3)); view_yport[0] = round(random(3)); oControl.xShake = round(random(3)); oControl.yShake = round(random(3)); } if (global.classicmode == 1) { view_xport[0] = 80 + round(random(3)); view_yport[0] = 40 + round(random(3)); oControl.xShake = 80 + round(random(3)); oControl.yShake = 40 + round(random(3)); } } time += 0.2/(1+global.sensitivitymode); // 1.5.1 screenalpha = cos(time) * 0.5/(1+global.sensitivitymode); } 1 603 7 0 0 -1 2 self 0 0 1 if (global.classicmode == 0) { view_xport[0] = 0; view_yport[0] = 0; oControl.xShake = 0; oControl.yShake = 0; } if (global.classicmode == 1) { view_xport[0] = 80; view_yport[0] = 40; oControl.xShake = 80; oControl.yShake = 40; } 1 603 7 0 0 -1 2 self 0 0 1 if (global.ingame && oControl.shader_on == false) { draw_set_blend_mode(bm_add); draw_set_color(c_red); draw_set_alpha(screenalpha); draw_rectangle(view_xview[0] - (oControl.widescreen_space/2), view_yview[0], view_xview[0] + 320 + (oControl.widescreen_space/2), view_yview[0] + 240, false); draw_set_blend_mode(bm_normal); } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1