parent
371a73d189
commit
93c5e9d9c3
@ -0,0 +1,54 @@
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||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName><undefined></spriteName>
|
||||
<solid>0</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
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||||
<event eventtype="0" enumb="0">
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||||
<action>
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||||
<libid>1</libid>
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||||
<id>603</id>
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||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
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||||
<arguments>
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||||
<argument>
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<kind>1</kind>
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<string>if (global.skip_mMenu == 1){
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audio_stop_all();
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if (global.results == 1){
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room_change(trialclearroom,0);
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}else{
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room_change(trialselectroom,0);
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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||||
<PhysicsObject>0</PhysicsObject>
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||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||
<PhysicsObjectShape>0</PhysicsObjectShape>
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||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||
<PhysicsShapePoints/>
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||||
</object>
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||||
@ -0,0 +1,109 @@
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||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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||||
<spriteName><undefined></spriteName>
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||||
<solid>0</solid>
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||||
<visible>-1</visible>
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||||
<depth>0</depth>
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||||
<persistent>0</persistent>
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||||
<parentName><undefined></parentName>
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||||
<maskName><undefined></maskName>
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||||
<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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||||
<id>603</id>
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||||
<kind>7</kind>
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||||
<userelative>0</userelative>
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||||
<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
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||||
<exetype>2</exetype>
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||||
<functionname></functionname>
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||||
<codestring></codestring>
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||||
<whoName>self</whoName>
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||||
<relative>0</relative>
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||||
<isnot>0</isnot>
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||||
<arguments>
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<argument>
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<kind>1</kind>
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<string>oControl.ingame = 0;
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mus_change(musTrialsWin);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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||||
<kind>7</kind>
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<userelative>0</userelative>
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||||
<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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||||
<relative>0</relative>
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||||
<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (oControl.kMenu1Pressed){
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audio_stop_all();
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sfx_play(sndMenuMove);
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room_change(trialselectroom,0);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>// set up
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draw_set_color(c_white);
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draw_set_font(fontGUI2Default);
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draw_set_halign(fa_center);
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// text
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draw_text_border(160,50,"good job beating the course#
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right now there isn't a proper clear#
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screen so ignore this for now##
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press your 'accept' menu button to#
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go back to the main menu#
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your time was "+time_string(global.end_time));
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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@ -0,0 +1,65 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<room>
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<caption></caption>
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<width>320</width>
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<height>240</height>
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<vsnap>32</vsnap>
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<hsnap>32</hsnap>
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<isometric>0</isometric>
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<speed>60</speed>
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<persistent>0</persistent>
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<colour>1118481</colour>
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<showcolour>-1</showcolour>
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<code></code>
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<enableViews>-1</enableViews>
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<clearViewBackground>-1</clearViewBackground>
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<clearDisplayBuffer>-1</clearDisplayBuffer>
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<makerSettings>
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<isSet>0</isSet>
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<w>0</w>
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<h>0</h>
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<showGrid>0</showGrid>
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<showObjects>0</showObjects>
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<showTiles>0</showTiles>
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<showBackgrounds>0</showBackgrounds>
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<showForegrounds>0</showForegrounds>
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<showViews>0</showViews>
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingTiles>0</deleteUnderlyingTiles>
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<page>0</page>
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<xoffset>0</xoffset>
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<yoffset>0</yoffset>
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</makerSettings>
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<backgrounds>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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</backgrounds>
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<views>
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<view visible="-1" objName="<undefined>" xview="0" yview="0" wview="320" hview="240" xport="0" yport="0" wport="320" hport="240" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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</views>
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<instances>
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<instance objName="oTrialClear" x="0" y="0" name="inst_C9BBA964" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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</instances>
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<tiles/>
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<PhysicsWorld>0</PhysicsWorld>
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<PhysicsWorldTop>0</PhysicsWorldTop>
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<PhysicsWorldLeft>0</PhysicsWorldLeft>
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<PhysicsWorldRight>1024</PhysicsWorldRight>
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<PhysicsWorldBottom>768</PhysicsWorldBottom>
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<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
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<PhysicsWorldGravityY>10</PhysicsWorldGravityY>
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<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
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</room>
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@ -1 +1,4 @@
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// goal_trial()
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remove_persistent_objects();
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global.ingame = 0;
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room_change(trialclearroom,0);
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@ -0,0 +1,29 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||
<sound>
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<kind>3</kind>
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<extension>.ogg</extension>
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<origname>sound\audio\musTrialsMenu.ogg</origname>
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<effects>0</effects>
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<volume>
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<volume>1</volume>
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</volume>
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<pan>0</pan>
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<bitRates>
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<bitRate>192</bitRate>
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</bitRates>
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<sampleRates>
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<sampleRate>44100</sampleRate>
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</sampleRates>
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<types>
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<type>1</type>
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</types>
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<bitDepths>
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<bitDepth>16</bitDepth>
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</bitDepths>
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<preload>-1</preload>
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<data>musTrialsMenu.ogg</data>
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<compressed>1</compressed>
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<streamed>1</streamed>
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<uncompressOnLoad>0</uncompressOnLoad>
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<audioGroup>0</audioGroup>
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</sound>
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@ -0,0 +1,29 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sound>
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<kind>3</kind>
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<extension>.ogg</extension>
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<origname>sound\audio\musTrialsWin.ogg</origname>
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<effects>0</effects>
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<volume>
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<volume>1</volume>
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</volume>
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<pan>0</pan>
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<bitRates>
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<bitRate>192</bitRate>
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</bitRates>
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<sampleRates>
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<sampleRate>44100</sampleRate>
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</sampleRates>
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<types>
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<type>1</type>
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</types>
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<bitDepths>
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<bitDepth>16</bitDepth>
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</bitDepths>
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<preload>-1</preload>
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<data>musTrialsWin.ogg</data>
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<compressed>1</compressed>
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<streamed>1</streamed>
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<uncompressOnLoad>0</uncompressOnLoad>
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<audioGroup>0</audioGroup>
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</sound>
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@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<type>0</type>
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||||
<xorig>95</xorig>
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||||
<yorigin>49</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>189</bbox_right>
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<bbox_top>0</bbox_top>
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||||
<bbox_bottom>97</bbox_bottom>
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<HTile>0</HTile>
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||||
<VTile>0</VTile>
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||||
<TextureGroups>
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||||
<TextureGroup0>0</TextureGroup0>
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||||
</TextureGroups>
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||||
<For3D>0</For3D>
|
||||
<width>190</width>
|
||||
<height>98</height>
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<frames>
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<frame index="0">images\sTTButton169_0.png</frame>
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<frame index="1">images\sTTButton169_1.png</frame>
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<frame index="2">images\sTTButton169_2.png</frame>
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<frame index="3">images\sTTButton169_3.png</frame>
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</frames>
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</sprite>
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||||
@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<type>0</type>
|
||||
<xorig>70</xorig>
|
||||
<yorigin>49</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>139</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>97</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>140</width>
|
||||
<height>98</height>
|
||||
<frames>
|
||||
<frame index="0">images\sTTButton43_0.png</frame>
|
||||
<frame index="1">images\sTTButton43_1.png</frame>
|
||||
<frame index="2">images\sTTButton43_2.png</frame>
|
||||
<frame index="3">images\sTTButton43_3.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
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Loading…
Reference in new issue