update instructions for VM compile

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Lojemiru 5 years ago committed by GitHub
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@ -57,7 +57,7 @@ This repository, being based on YellowAfterlife's source reconstruction, is inst
2. Download and extract [this repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates/archive/refs/heads/main.zip) somewhere.
3. Go to where you have your AM2Rlauncher located, then into the `Profiles` folder, and after that the `Community Updates (Latest)`. Place the `data.win` file from there into the project directory.
![https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png)
4. Drag the `AM2R.exe` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary.
4. Drag the `data.win` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary.
![https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png)
5. Replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`.
**WARNING:** If the two above scripts are not replaced *before* opening the project file, GM:S 1.4 will replace them with `<undefined>` references in the asset tree at `Scripts/Lojical/Shaders/`. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts.

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