From 5c5f45ca1346e5cfc965b03da0208da1b3c4fb7d Mon Sep 17 00:00:00 2001 From: Lojemiru <33508026+Lojemiru@users.noreply.github.com> Date: Sat, 20 Nov 2021 18:12:02 -0600 Subject: [PATCH] update instructions for VM compile --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index adbc7c4..266cced 100644 --- a/README.md +++ b/README.md @@ -57,7 +57,7 @@ This repository, being based on YellowAfterlife's source reconstruction, is inst 2. Download and extract [this repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates/archive/refs/heads/main.zip) somewhere. 3. Go to where you have your AM2Rlauncher located, then into the `Profiles` folder, and after that the `Community Updates (Latest)`. Place the `data.win` file from there into the project directory. ![https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841708939980570655/unknown.png) -4. Drag the `AM2R.exe` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary. +4. Drag the `data.win` file onto the GmxDataSync executable. If everything is correct, this will populate the project with art/audio assets from the binary. ![https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png](https://cdn.discordapp.com/attachments/509717926807601182/841709919542706176/unknown.png) 5. Replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`. **WARNING:** If the two above scripts are not replaced *before* opening the project file, GM:S 1.4 will replace them with `` references in the asset tree at `Scripts/Lojical/Shaders/`. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts.