milesthenerd
f93c6fa954
Fixed some final bugs
5 years ago
milesthenerd
1f6e3416af
Fixed 1.3 test bugs
5 years ago
milesthenerd
98cbfa6141
Fixed death sounds and upped player limit to 16
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Druid and Miepee easter eggs as well ;)
5 years ago
milesthenerd
fc2d5c1ab3
ELM sync, dev
5 years ago
milesthenerd
d106eb6a15
Fix random seed and difficulty
5 years ago
milesthenerd
3ad2d94a31
Syncing options I guess
5 years ago
milesthenerd
9d584c361c
Added banning and kicking
5 years ago
milesthenerd
e2e4d513ba
Disabled ice missiles for release
5 years ago
milesthenerd
3f09beb311
More work on ice missiles and enemy behavior
5 years ago
milesthenerd
8cd8a1a60a
Added weapon sync and started on ice missiles
5 years ago
milesthenerd
ce6bfb7834
Fixed credits sync
5 years ago
milesthenerd
4584b7c593
Maybe fixed credits desync
5 years ago
milesthenerd
2caf9d8fdc
Fixed android palette issues and hard mode/fusion power bomb miscount
5 years ago
milesthenerd
50a00ddc07
Boss deaths should now sync immediately
5 years ago
milesthenerd
fea043b7c5
Changed things to let the mod run on Android, and started on lang fixes
5 years ago
milesthenerd
74eaa1b7f3
Added buffer size checking to mitigate packet corruption crashes
5 years ago
milesthenerd
af0ad3f4a2
Commit before further breaking something
5 years ago
milesthenerd
54775141d6
Fixed menu, gui, and added custom palette support
5 years ago
milesthenerd
b46222a6fb
Fixed palette check in all found places
5 years ago
milesthenerd
252b12ba87
Saving progress, mostly done with client part of overhaul
...
Still need to finish up items and fix some bugs
5 years ago
milesthenerd
48cd3bfa12
Done until android is available
5 years ago
milesthenerd
824f5939ed
Fixed problem with regaining controls in baby cutscene
5 years ago
milesthenerd
70cbe90b25
Fixed mappos crash (i hope)
5 years ago
milesthenerd
271a7ca8bd
*sigh*
5 years ago
milesthenerd
60cb6e654c
Added ping and fixed menu global variables issue
5 years ago
milesthenerd
175e2c604c
Slightly reduced bandwidth usage
5 years ago
milesthenerd
30a7f13b86
Revert "Slightly reduced bandwidth usage"
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This reverts commit 4484435ada .
5 years ago
milesthenerd
4484435ada
Slightly reduced bandwidth usage
5 years ago
milesthenerd
4033dfb032
Various bugfixes
5 years ago
milesthenerd
3c6eba44e4
Various fixes
5 years ago
milesthenerd
32f08de165
Oh boy, there's a ton of changes
5 years ago
milesthenerd
481808c903
Added nametag toggle and finished spiderball sprite sync
5 years ago
milesthenerd
b620760e72
Fixed crashes when connecting in the main menu
5 years ago
milesthenerd
3054ed4746
Added player location and map syncing
5 years ago
milesthenerd
5827dccdc8
Updated array sync and working on player shadows
5 years ago
milesthenerd
41169d46fe
Hopefully fixed the Queen's phase sync when fighting a second time
5 years ago
milesthenerd
d153f6a10c
Fixed metroid deaths and (hopefully) corrected queen fight sync
6 years ago
milesthenerd
0a11efb327
Added correct metroid death for players in same room
6 years ago
milesthenerd
5fe4409e62
Added F3 to show seed
6 years ago
milesthenerd
c893e3808d
Added experimental random seed auto sync
6 years ago
milesthenerd
1edb32e209
Reverted change that broke project file
6 years ago
milesthenerd
ba24a742ae
Added Queen health sync and much more
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The Queen's health and death syncs between clients, player deaths sync, metroids disappear if they are in the same room as another player when the metroid dies, array syncing is vastly improved and should be 100% accurate, and half of the rooms leading up to the queen will unlock the doors if another player kills the last metroid while all players are in the same room.
6 years ago
milesthenerd
a3b58f0604
Syncing improved and lava state syncing added
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The syncing may still break if one player loads a save while the other is playing, and this has not been tested with more than two clients at once
6 years ago
milesthenerd
ebdc6d5270
Fixed massive buffer size when updating vital arrays
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It now only updates the exact indexes of the arrays that changed rather than the full array
6 years ago
milesthenerd
3c23ec0044
Basic co-op commit
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This contains the bare minimum for co-op to work with no QoL features. More on the way.
6 years ago