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if(room != rm_transition && instance_exists(oCharacter) && global.ingame && oControl.displaygui) draw_surface_ext(igt_surface, oControl.displayx - d[0], oControl.displayy - d[1], oControl.display_scale, oControl.display_scale, 0, -1, 1);
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if(room != rm_transition && instance_exists(oCharacter) && global.ingame && oControl.displaygui && global.opshowhud) draw_surface_ext(igt_surface, oControl.displayx - d[0], oControl.displayy - d[1], oControl.display_scale, oControl.display_scale, 0, -1, 1);
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