parent
3650b8051e
commit
b46222a6fb
@ -1,36 +1,45 @@
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/// draw_character_ext(sprite, x, y, sprite2, s2ox, s2oy, sprite3, s3ox, s3oy, s3angle, facing, color, alpha, s3show, arrID)
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var ID = argument15;
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if ((oControl.mod_fusion) && (!oControl.msr_fusionsuit)) { // Fusion suit
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if (global.currentsuit == 0) { // Power
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pal_swap_set(sPalFusion0, 1, false);
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} else if (global.currentsuit == 1) { // Varia
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pal_swap_set(sPalFusion1, 1, false);
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} else if (global.currentsuit == 2) { // Gravity
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pal_swap_set(sPalFusion2, 1, false);
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}
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} else { // Custom color swaps
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if (global.currentsuit == 0) { // Power
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pal_swap_set(oControl.PowerPalette, 1, false);
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} else if (global.currentsuit == 1) { // Varia
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pal_swap_set(oControl.VariaPalette, 1, false);
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} else if (global.currentsuit == 2) { // Gravity
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pal_swap_set(oControl.GravityPalette, 1, false);
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if(global.shaders_compiled){
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if ((oControl.mod_fusion) && (!oControl.msr_fusionsuit)) { // Fusion suit
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if (global.currentsuit == 0) { // Power
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pal_swap_set(sPalFusion0, 1, false);
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} else if (global.currentsuit == 1) { // Varia
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pal_swap_set(sPalFusion1, 1, false);
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} else if (global.currentsuit == 2) { // Gravity
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pal_swap_set(sPalFusion2, 1, false);
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}
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} else { // Custom color swaps
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if (global.currentsuit == 0) { // Power
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pal_swap_set(oControl.PowerPalette, 1, false);
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} else if (global.currentsuit == 1) { // Varia
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pal_swap_set(oControl.VariaPalette, 1, false);
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} else if (global.currentsuit == 2) { // Gravity
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pal_swap_set(oControl.GravityPalette, 1, false);
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}
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}
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}
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if(oControl.mod_fusion){
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pal_swap_set(sPalMultitroidFusion, ID, false);
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} else {
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pal_swap_set(sPalMultitroidNew, ID, false);
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if(global.shaders_compiled){
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if(oControl.mod_fusion){
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pal_swap_set(sPalMultitroidFusion, ID, false);
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} else {
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pal_swap_set(sPalMultitroidNew, ID, false);
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}
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}
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draw_sprite_ext(argument0, argument14, argument1, argument2, argument10, 1, 0, argument11, argument12);
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draw_sprite_ext(argument3, argument14, argument1 + argument4, argument2 + argument5, argument10, 1, 0, argument11, argument12);
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pal_swap_set(sPalMultitroidNew, ID, false);
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if(global.shaders_compiled){
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pal_swap_set(sPalMultitroidNew, ID, false);
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}
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if (argument13 == 1) {
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draw_sprite_ext(argument6, argument14, argument1 + argument7, argument2 + argument8, argument10, 1, argument9, argument11, argument12);
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}
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shader_reset();
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pal_swap_reset();
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if(global.shaders_compiled){
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pal_swap_reset();
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}
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