Fixed serris death sync and explosion bug

pull/28/head
milesthenerd 5 years ago
parent 50a00ddc07
commit 596da5a1cc

@ -295,8 +295,7 @@ instance_destroy();
<arguments> <arguments>
<argument> <argument>
<kind>1</kind> <kind>1</kind>
<string> <string></string>
</string>
</argument> </argument>
</arguments> </arguments>
</action> </action>

@ -98,6 +98,8 @@ for (var i = bodylength; i &gt;= 0; i --) { // Create body
alarm[0] = 1; // Bubbles! alarm[0] = 1; // Bubbles!
alarm[1] = 120; // Move SFX alarm[1] = 120; // Move SFX
dead = false;
</string> </string>
</argument> </argument>
</arguments> </arguments>
@ -536,6 +538,12 @@ statetime ++;
if (cooldown &gt; 0) { if (cooldown &gt; 0) {
cooldown --; cooldown --;
} }
if(global.event[261] &gt; 0 &amp;&amp; !dead){
state = 100;
statetime = -1;
dead = true;
}
</string> </string>
</argument> </argument>
</arguments> </arguments>

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