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milesthenerd 6 years ago
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@ -67,8 +67,6 @@ A copy of the latest release build of the AM2R Community Updates, which can be i
## Installation ## Installation
This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. Please refer to his installation instructions [here](https://gitlab.com/yellowafterlife/AM2Rrc/-/tree/master/), but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`. This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. Please refer to his installation instructions [here](https://gitlab.com/yellowafterlife/AM2Rrc/-/tree/master/), but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`.
Afterwards, replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: pal_swap_init_system and pal_swap_set. Afterwards, replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`.
WARNING: If the two above scripts are not replaced before opening the project file, GM:S 1.4 will replace them with <undefined> references in the asset tree at Scripts/Lojical/Shaders/. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts. Finally, you will need to install `modifiers.ini` as well as the `lang` and `mods` folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied over from your AM2R_15_2 folder.
Finally, you will need to install modifiers.ini as well as the lang and mods folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied over from your AM2R_15_2 folder.

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