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30 lines
668 B
30 lines
668 B
if (!global.saxmode)
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{
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global.itmtext1 = argument0
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global.itmtext2 = argument1
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global.btn1_name = argument2
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global.btn2_name = argument3
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global.ingame = 0
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global.targetx = oCharacter.x
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global.targety = oCharacter.y
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global.offsetx = 0
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global.offsety = 0
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global.camstartx = oCamera.x
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global.camstarty = oCamera.y
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with (oCamera)
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{
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targetx = x
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targety = y
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}
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room_persistent = true
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oCharacter.persistent = 0
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oCamera.persistent = 0
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global.currentroom = room
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global.transitiontype = 3
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with (oControl)
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event_user(3)
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room_goto(itemroom)
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}
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else
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sfx_play(sndMessage)
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