if (!global.saxmode) { global.itmtext1 = argument0 global.itmtext2 = argument1 global.btn1_name = argument2 global.btn2_name = argument3 global.ingame = 0 global.targetx = oCharacter.x global.targety = oCharacter.y global.offsetx = 0 global.offsety = 0 global.camstartx = oCamera.x global.camstarty = oCamera.y with (oCamera) { targetx = x targety = y } room_persistent = true oCharacter.persistent = 0 oCamera.persistent = 0 global.currentroom = room global.transitiontype = 3 with (oControl) event_user(3) room_goto(itemroom) } else sfx_play(sndMessage)