@ -1,6 +1,6 @@
if (global.playerhealth <= 0 && global.saxmode && global.sax && oCharacter.sprite_index != sCoreXSAX)
global.playerhealth = 1
if (global.playerhealth >= 0)
if (global.playerhealth >= 0 && global.sax && global.saxmode)
exit
if (instance_exists(oClient) && oClient.connected)
{