@ -1,8 +1,7 @@
if (global.playerhealth <= 0 && global.saxmode && global.sax && oCharacter.sprite_index != sCoreXSAX)
{
global.playerhealth = 1
if (global.playerhealth >= 0)
exit
}
if (instance_exists(oClient) && oClient.connected)
global.currX = oCharacter.x
@ -270,6 +270,7 @@ if global.spectator
global.absorbDone = 1
absorbTime = 0
global.playerhealth = -1
global.spectator = 0
if (global.playerhealth <= 0)
with (oControl)