Renamed Damage multiplier, fixed map reset, made ng+ have anti-softlock

pull/14/head
DodoBirb 4 years ago
parent 7290cdc7c2
commit b4683f5786

@ -306,7 +306,8 @@ switch type_event
break
case 106:
load_character_vars()
reset_dmap()
if (!global.saxmode)
reset_dmap()
global.itemPrev = array_clone(global.item)
global.metdeadPrev = array_clone(global.metdead)
global.eventPrev = array_clone(global.event)

@ -22,8 +22,8 @@ if surface_exists(igt_surface)
{
draw_cool_text(4, 27, ("ping: " + string(global.ping)), c_black, c_white, c_gray, 1)
if (global.saveStationCooldown > 0)
draw_cool_text(4, 38, ("Save Cooldown: " + string((global.saveStationCooldown / 60))), c_black, c_white, c_gray, 1)
draw_cool_text(4, 49, ("Damage Multiplier: " + string(global.damageMult)), c_black, c_white, c_gray, 1)
draw_cool_text(4, 49, ("Save Cooldown: " + string((global.saveStationCooldown / 60))), c_black, c_white, c_gray, 1)
draw_cool_text(4, 38, ("X-Power: " + string(global.damageMult)), c_black, c_aqua, make_colour_rgb(79, 146, 255), 1)
}
if (oControl.mod_collecteditemsmap == 1)
{

@ -24,8 +24,7 @@ if (global.gamemode == 2 || global.gamemode == 3 || global.gamemode == 4 || glob
scr_rand_split_powerups()
scr_randomizer_split_items()
}
if (global.gamemode != 2)
oControl.mod_randomgamebool = 1
oControl.mod_randomgamebool = 1
}
else
global.gamemode = 1

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