Fixed hitboxes inheriting from random players

pull/9/head
DodoBirb 4 years ago
parent c76cb6c4b4
commit 4ace9efbed

@ -15,16 +15,16 @@ if instance_exists(oClient)
{
arrDraw = ds_list_find_value(oClient.roomListData, i)
arrID = arrDraw[0]
arrX = arrDraw[1]
arrY = arrDraw[2]
arrSprite = arrDraw[3]
arrImage = arrDraw[4]
arrState = arrDraw[19]
arrSAX = arrDraw[20]
arrSJBall = arrDraw[22]
arrInvincible = arrDraw[27]
if (arrID == myid)
{
arrX = arrDraw[1]
arrY = arrDraw[2]
arrSprite = arrDraw[3]
arrImage = arrDraw[4]
arrState = arrDraw[19]
arrSAX = arrDraw[20]
arrSJBall = arrDraw[22]
arrInvincible = arrDraw[27]
if (!absorb)
x = arrX
if (!absorb)

@ -18,14 +18,14 @@ if (myid != 0)
{
arrDraw = ds_list_find_value(oClient.roomListData, i)
arrID = arrDraw[0]
arrX = arrDraw[1]
arrY = arrDraw[2]
arrSprite = arrDraw[3]
mirror = arrDraw[12]
arrRoom = arrDraw[14]
arrState = arrDraw[19]
if (arrID == myid)
{
arrX = arrDraw[1]
arrY = arrDraw[2]
arrSprite = arrDraw[3]
mirror = arrDraw[12]
arrRoom = arrDraw[14]
arrState = arrDraw[19]
x = arrX
y = arrY
if (arrRoom != room)

Loading…
Cancel
Save