Added waiting for host to lock lobby message

main
DodoBirb 3 years ago
parent 3d46c15b47
commit 3878db0ed7

File diff suppressed because it is too large Load Diff

@ -184,6 +184,14 @@ else
draw_set_halign(fa_left) draw_set_halign(fa_left)
} }
} }
if (global.saxmode && (!global.lobbyLocked))
{
text = "Waiting for host to lock lobby..."
draw_set_font(global.fontGUI2)
draw_set_halign(fa_center)
draw_cool_text((view_xview[0] + 160), (view_yview[0] + 220), text, c_black, c_white, c_white, image_alpha)
draw_set_halign(fa_left)
}
if ((!global.sax) && global.spectator && global.ingame) if ((!global.sax) && global.spectator && global.ingame)
{ {
text = "Jump to swap players" text = "Jump to swap players"

@ -140,7 +140,7 @@ if active
key = keyboard_check_pressed(vk_return) key = keyboard_check_pressed(vk_return)
else else
key = oControl.kMenu1 > 0 key = oControl.kMenu1 > 0
if ((key || (os_type != os_android && ((keyBegin && (!editing)) || (editing && (joystick_check_button(global.opjoyid, global.opjoybtn_menu1) || gamepad_button_check(global.gamepadIndex, global.opxjoybtn_menu1)))))) && oControl.kMenu1PushedSteps == 0) if ((key || (os_type != os_android && ((keyBegin && (!editing)) || (editing && (joystick_check_button(global.opjoyid, global.opjoybtn_menu1) || gamepad_button_check(global.gamepadIndex, global.opxjoybtn_menu1)))))) && oControl.kMenu1PushedSteps == 0)
{ {
if (global.curropt == num_ip && os_type != os_android) if (global.curropt == num_ip && os_type != os_android)
{ {

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