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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oClient_Step_0.gml

818 lines
27 KiB

var size, type, alignment, sax, bufferSize, result, i, arr, ID, findID, h, arrList, arrID, arrX, arrY, arrName, findHatchlingID, hatchling, lowestPosX, lowestPosY, enemyCount, arrData, xDiff, yDiff, spectator, playerInBossRoom, arrMapIcon, playerRoom;
if (!connected)
{
if (isConnected >= 0)
{
connected = 1
popup_text("Connected")
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 1)
buffer_write(buffer, buffer_string, ((name + ",") + global.multitroid_version))
buffer_write(buffer, buffer_u8, global.sax)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 1)
buffer_write(buffer, buffer_string, ((name + ",") + global.multitroid_version))
buffer_write(buffer, buffer_u8, global.sax)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
instance_create(x, y, oNametag)
}
else
{
instance_destroy()
popup_text("Failed to connect")
}
}
if (global.event[103] > 0)
global.event[103] = floor(global.event[103])
if (global.event[303] > 0)
phase = 0
if (global.event[172] != 3)
global.event[172] = 3
if (global.gamemode > 1 || global.saxmode)
{
if (global.gamemode == 1)
global.gamemode = 2
if (global.lavastate < 7)
global.lavastate = 7
}
if (room == rm_death)
{
phase = 0
queenHealth = (global.mod_queenHstart + (global.mtanks * 10))
}
if ((room == rm_a4b02 || room == rm_a4b03 || room == rm_a4b04 || room == rm_a4b05 || room == rm_a4b06 || room == rm_a4b07 || room == rm_a4b08 || room == rm_a4b09 || room == rm_a4b10 || room == rm_a4b11 || room == rm_a4b12 || room == rm_a4b13 || room == rm_a4b14 || room == rm_a4b15 || room == rm_a4b16 || room == rm_a4b17 || room == rm_a4b18 || room == rm_a4b19) && global.event[203] > 0 && global.event[203] < 9 && (!instance_exists(oA4EscapeControl)))
instance_create(x, y, oA4EscapeControl)
if (room == rm_a4b01 && global.event[203] == 9 && instance_exists(oA4EscapeControl))
{
with (oA4EscapeControl)
event_user(0)
}
if (global.event[203] == 9 && sfx_isplaying(sndA4AlarmLoop))
sfx_stop(sndA4AlarmLoop)
if ((!instance_exists(oQueen)) && global.event[303] == 0)
{
if (!queenHealthResetQueued)
{
queenHealthResetQueued = 1
alarm[1] = 5
}
}
if (instance_exists(oQueen) && (!is_undefined(oQueen.phase)))
{
if (global.event[303] > 0 && (!queenDead))
{
with (oQueen)
{
state = 100
statetime = 0
mus_fadeout(musQueen)
mus_fadeout(musQueen2)
mus_fadeout(musQueen3)
mus_fadeout(musQueenBreak)
mus_fadeout(musQueenIntro)
}
queenDead = 1
}
if instance_exists(oQueenHead)
{
with (oQueenHead)
{
if (oQueen.phase > 3 && instance_exists(147762))
{
oQueen.phase = 3
if (head_damage == 2)
head_damage = 1
}
}
}
}
if keyboard_check_pressed(vk_f2)
instance_destroy()
if keyboard_check_pressed(vk_f3)
popup_text_ext(string(oControl.seed), 300)
if keyboard_check_pressed(vk_f4)
{
if (oControl.showname == "disabled")
oControl.showname = "enabled"
if (oControl.showname == "enabled")
oControl.showname = "disabled"
}
if instance_exists(oCharacter)
{
posX = global.mapposx
posY = global.mapposy
}
if ((room == rm_a4b02 || room == rm_a4b03 || room == rm_a4b04 || room == rm_a4b05 || room == rm_a4b06 || room == rm_a4b07 || room == rm_a4b08 || room == rm_a4b09 || room == rm_a4b10 || room == rm_a4b11 || room == rm_a4b12 || room == rm_a4b13 || room == rm_a4b14 || room == rm_a4b15 || room == rm_a4b16 || room == rm_a4b17 || room == rm_a4b18 || room == rm_a4b19) && global.event[203] == 9 && (!teleport))
{
teleport = 1
global.targetx = 624
global.targety = 144
room_change(216, 1)
}
if (instance_exists(oCharacter) && (oCharacter.state == oCharacter.SAVINGFX || oCharacter.state == oCharacter.SAVINGSHIPFX || oCharacter.state == oCharacter.SAVINGSHIP))
refill_heath_ammo()
if (oControl.mod_monstersextremecheck == 1 && oControl.mod_monstersextreme == 0 && global.event[302] > 0)
oControl.mod_monstersextreme = 1
else if (oControl.mod_monstersextremecheck == 0 && oControl.mod_monstersextreme == 1)
oControl.mod_monstersextreme = 0
if (global.log[21] > 0 && global.event[309] == 0)
global.event[309] = 1
if (global.event[309] == 1 && global.log[21] < 1)
global.log[21] = 1
if (time == 0 && connected && instance_exists(id))
{
if (ds_list_size(global.idList) > 0)
{
checkListID = ds_list_create()
for (i = 0; i < ds_list_size(global.idList); i++)
{
arr = ds_list_find_value(global.idList, i)
ds_list_add(checkListID, arr[0, 0])
}
for (i = 0; i < ds_list_size(roomList); i++)
{
ID = ds_list_find_value(roomList, i)
findID = ds_list_find_index(checkListID, ID)
if (findID < 0)
ds_list_delete(roomList, i)
}
for (i = 0; i < ds_list_size(roomListData); i++)
{
arr = ds_list_find_value(roomListData, i)
findID = ds_list_find_index(checkListID, arr[0])
if (findID < 0)
ds_list_delete(roomListData, i)
}
for (i = 0; i < ds_list_size(posData); i++)
{
arr = ds_list_find_value(posData, i)
findID = ds_list_find_index(checkListID, arr[0])
if (findID < 0)
ds_list_delete(posData, i)
}
for (i = 0; i < ds_list_size(global.otherPlayerItems); i++)
{
arr = ds_list_find_value(global.otherPlayerItems, i)
findID = ds_list_find_index(checkListID, arr[0])
if (findID < 0)
ds_list_delete(global.otherPlayerItems, i)
}
ds_list_destroy(checkListID)
}
time = 60
}
if (maxpbombsTimer == 0 && connected)
{
if (global.maxpbombsPrev != global.maxpbombs)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 13)
buffer_write(buffer, buffer_u8, global.maxpbombs)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 13)
buffer_write(buffer, buffer_u8, global.maxpbombs)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
maxpbombsChanged = 1
}
if (!maxpbombsChanged)
maxpbombsTimer = 10
if maxpbombsChanged
{
maxpbombsChanged = 0
maxpbombsTimer = 75
}
}
if (maxhealthTimer == 0 && connected)
{
if (global.maxhealthPrev != global.maxhealth)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 14)
buffer_write(buffer, buffer_u16, global.maxhealth)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 14)
buffer_write(buffer, buffer_u16, global.maxhealth)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
maxhealthChanged = 1
}
if (!maxhealthChanged)
maxhealthTimer = 10
if maxhealthChanged
{
maxhealthChanged = 0
maxhealthTimer = 75
}
}
if (etanksTimer == 0 && connected)
{
if (global.etanksPrev != global.etanks)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 15)
buffer_write(buffer, buffer_u8, global.etanks)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 15)
buffer_write(buffer, buffer_u8, global.etanks)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
etanksChanged = 1
}
if (!etanksChanged)
etanksTimer = 10
if etanksChanged
{
etanksChanged = 0
etanksTimer = 75
}
}
if (mtanksTimer == 0 && connected)
{
if (global.mtanksPrev != global.mtanks)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 16)
buffer_write(buffer, buffer_u8, global.mtanks)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 16)
buffer_write(buffer, buffer_u8, global.mtanks)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
mtanksChanged = 1
}
if (!mtanksChanged)
mtanksTimer = 10
if mtanksChanged
{
mtanksChanged = 0
mtanksTimer = 75
}
}
if (stanksTimer == 0 && connected)
{
if (global.stanksPrev != global.stanks)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 17)
buffer_write(buffer, buffer_u8, global.stanks)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 17)
buffer_write(buffer, buffer_u8, global.stanks)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
stanksChanged = 1
}
if (!stanksChanged)
stanksTimer = 10
if stanksChanged
{
stanksChanged = 0
stanksTimer = 75
}
}
if (ptanksTimer == 0 && connected)
{
if (global.ptanksPrev != global.ptanks)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 18)
buffer_write(buffer, buffer_u8, global.ptanks)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 18)
buffer_write(buffer, buffer_u8, global.ptanks)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
ptanksChanged = 1
}
if (!ptanksChanged)
ptanksTimer = 10
if ptanksChanged
{
ptanksChanged = 0
ptanksTimer = 75
}
}
if (healthTimer == 0 && connected)
{
if (global.playerhealthPrev != global.playerhealth)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 25)
buffer_write(buffer, buffer_s16, global.playerhealth)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 25)
buffer_write(buffer, buffer_s16, global.playerhealth)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
healthTimer = 1
}
if (!healthChanged)
healthTimer = 10
if healthChanged
{
healthChanged = 0
healthTimer = 75
}
}
if (missilesTimer == 0 && connected)
{
if (global.missilesPrev != global.missiles)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 26)
buffer_write(buffer, buffer_s16, global.missiles)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 26)
buffer_write(buffer, buffer_s16, global.missiles)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
missilesTimer = 1
}
if (!missilesChanged)
missilesTimer = 10
if missilesChanged
{
missilesChanged = 0
missilesTimer = 75
}
}
if (smissilesTimer == 0 && connected)
{
if (global.smissilesPrev != global.smissiles)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 27)
buffer_write(buffer, buffer_s16, global.smissiles)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 27)
buffer_write(buffer, buffer_s16, global.smissiles)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
smissilesTimer = 1
}
if (!smissilesChanged)
smissilesTimer = 10
if smissilesChanged
{
smissilesChanged = 0
smissilesTimer = 75
}
}
if (pbombsTimer == 0 && connected)
{
if (global.pbombsPrev != global.pbombs)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 28)
buffer_write(buffer, buffer_s16, global.pbombs)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 28)
buffer_write(buffer, buffer_s16, global.pbombs)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
pbombsTimer = 1
}
if (!pbombsChanged)
pbombsTimer = 10
if pbombsChanged
{
pbombsChanged = 0
pbombsTimer = 75
}
}
if teleport
{
teleportTimer--
if (teleportTimer <= 0)
{
teleport = 0
teleportTimer = 60
}
}
if (disconnectTimer <= 0)
instance_destroy()
if (pingTimer <= 0)
{
pingTimer = 5
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 103)
buffer_write(buffer, buffer_u32, current_time)
buffer_write(buffer, buffer_u16, global.ping)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 103)
buffer_write(buffer, buffer_u32, current_time)
buffer_write(buffer, buffer_u16, global.ping)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
}
if (resetTimer == 0)
{
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 20)
buffer_write(buffer, buffer_u8, global.clientID)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 20)
buffer_write(buffer, buffer_u8, global.clientID)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
}
if (currentItemsTimer == 0 && connected)
{
currentItemsTimer = 120
buffer_delete(buffer)
size = 1024
type = buffer_grow
alignment = 1
buffer = buffer_create(size, type, alignment)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_u8, 104)
buffer_write(buffer, buffer_u8, global.clientID)
buffer_write(buffer, buffer_u8, global.spacejump)
buffer_write(buffer, buffer_u8, global.screwattack)
buffer_write(buffer, buffer_u8, global.spiderball)
buffer_write(buffer, buffer_u8, global.speedbooster)
buffer_write(buffer, buffer_u8, global.bomb)
buffer_write(buffer, buffer_u8, global.ibeam)
buffer_write(buffer, buffer_u8, global.wbeam)
buffer_write(buffer, buffer_u8, global.pbeam)
buffer_write(buffer, buffer_u8, global.sbeam)
buffer_write(buffer, buffer_u8, global.cbeam)
bufferSize = buffer_tell(buffer)
buffer_seek(buffer, buffer_seek_start, 0)
buffer_write(buffer, buffer_s32, bufferSize)
buffer_write(buffer, buffer_u8, 104)
buffer_write(buffer, buffer_u8, global.clientID)
buffer_write(buffer, buffer_u8, global.spacejump)
buffer_write(buffer, buffer_u8, global.screwattack)
buffer_write(buffer, buffer_u8, global.spiderball)
buffer_write(buffer, buffer_u8, global.speedbooster)
buffer_write(buffer, buffer_u8, global.bomb)
buffer_write(buffer, buffer_u8, global.ibeam)
buffer_write(buffer, buffer_u8, global.wbeam)
buffer_write(buffer, buffer_u8, global.pbeam)
buffer_write(buffer, buffer_u8, global.sbeam)
buffer_write(buffer, buffer_u8, global.cbeam)
result = network_send_packet(socket, buffer, buffer_tell(buffer))
}
if (beginReceiveTimer == 0 && connected)
{
alarm[0] = 5
alarm[2] = 5
alarm[3] = 5
alarm[4] = 5
alarm[5] = 5
alarm[6] = 5
alarm[7] = 5
alarm[8] = 5
alarm[9] = 5
alarm[10] = 3
alarm[11] = 20
}
time--
maxpbombsTimer--
maxhealthTimer--
etanksTimer--
mtanksTimer--
stanksTimer--
ptanksTimer--
healthTimer--
missilesTimer--
smissilesTimer--
pbombsTimer--
disconnectTimer--
pingTimer--
currentItemsTimer--
if global.receiving
beginReceiveTimer--
if (resetTimer > -1)
resetTimer--
if (beginReceiveTimer < -1)
beginReceiveTimer = -1
if instance_exists(id)
{
if (ds_list_size(roomListData) > 0)
{
for (h = 0; h < ds_list_size(roomListData); h++)
{
arrList = ds_list_find_value(roomListData, h)
arrID = arrList[0]
arrX = arrList[1]
arrY = arrList[2]
arrName = arrList[15]
findHatchlingID = ds_list_find_index(global.hatchlingList, arrID)
if instance_exists(oHatchling)
{
if (findHatchlingID == -1)
{
ds_list_add(global.hatchlingList, arrID)
hatchling = instance_create(arrX, arrY, oHatchling)
with (hatchling)
{
targetx = arrX
targety = arrY
myid = arrID
name = arrName
}
}
}
else if (findHatchlingID >= 0)
ds_list_delete(global.hatchlingList, findHatchlingID)
}
}
else if (ds_list_size(global.hatchlingList) > 0)
ds_list_clear(global.hatchlingList)
}
switch syncedDifficulty
{
case 0:
if (global.saxmode && (!global.sax))
{
if (global.difficulty != syncedDifficulty)
global.difficulty = syncedDifficulty
if (oControl.mod_fusion != 1)
oControl.mod_fusion = 1
if (oControl.mod_diffmult != 1)
oControl.mod_diffmult = 1
}
else
{
if (global.difficulty != syncedDifficulty)
global.difficulty = syncedDifficulty
if (oControl.mod_fusion != 0)
oControl.mod_fusion = 0
if (oControl.mod_diffmult != 1)
oControl.mod_diffmult = 1
}
break
case 1:
if (global.saxmode && (!global.sax))
{
if (global.difficulty != syncedDifficulty)
global.difficulty = syncedDifficulty
if (oControl.mod_fusion != 1)
oControl.mod_fusion = 1
if (oControl.mod_diffmult != 1)
oControl.mod_diffmult = 1
}
else
{
if (global.difficulty != syncedDifficulty)
global.difficulty = syncedDifficulty
if (oControl.mod_fusion != 0)
oControl.mod_fusion = 0
if (oControl.mod_diffmult != 1)
oControl.mod_diffmult = 1
}
break
case 2:
if (global.saxmode && (!global.sax))
{
if (global.difficulty != syncedDifficulty)
global.difficulty = syncedDifficulty
if (oControl.mod_fusion != 1)
oControl.mod_fusion = 1
if (oControl.mod_diffmult != 2)
oControl.mod_diffmult = 2
}
else
{
if (global.difficulty != syncedDifficulty)
global.difficulty = syncedDifficulty
if (oControl.mod_fusion != 0)
oControl.mod_fusion = 0
if (oControl.mod_diffmult != 2)
oControl.mod_diffmult = 2
}
break
case 3:
if (global.saxmode && (!global.sax))
{
if (global.difficulty != 2)
global.difficulty = 2
if (oControl.mod_fusion != 1)
oControl.mod_fusion = 1
if (oControl.mod_diffmult != 4)
oControl.mod_diffmult = 4
}
else if (global.saxmode && global.sax)
{
if (global.difficulty != 2)
global.difficulty = 2
if (oControl.mod_fusion != 0)
oControl.mod_fusion = 0
if (oControl.mod_diffmult != 4)
oControl.mod_diffmult = 4
}
else
{
if (global.difficulty != 2)
global.difficulty = 2
if (oControl.mod_fusion != 1)
oControl.mod_fusion = 1
if (oControl.mod_diffmult != 4)
oControl.mod_diffmult = 4
}
break
}
if (oControl.mod_monstersextremecheck != elm)
oControl.mod_monstersextremecheck = elm
if (((!global.ingame) || (!global.opshowhud)) && instance_exists(oClient))
{
lowestPosX = 1000
lowestPosY = 1000
enemyCount = 0
for (i = 0; i < ds_list_size(oClient.posData); i++)
{
arrData = ds_list_find_value(oClient.posData, i)
ID = arrData[0]
xDiff = (oClient.posX - arrData[1])
yDiff = (oClient.posY - arrData[2])
sax = arrData[3]
spectator = arrData[5]
if ((abs(xDiff) < lowestPosX || abs(yDiff) < lowestPosY) && sax != global.sax && ID != global.clientID)
{
if spectator
{
if sax
{
lowestPosX = abs(xDiff)
lowestPosY = abs(yDiff)
}
}
else
{
lowestPosX = abs(xDiff)
lowestPosY = abs(yDiff)
}
}
if (sax != global.sax)
enemyCount++
}
if (ds_list_size(oClient.posData) == 0 || enemyCount == 0)
{
global.scannerSprite = 1883
global.enemyNearby = 0
global.inMusSAXRange = 0
}
if (enemyCount > 0)
{
if (abs(lowestPosX) > 5 || abs(lowestPosY) > 5)
global.inMusSAXRange = 0
if (abs(lowestPosX) <= 5 && abs(lowestPosY) <= 5)
global.inMusSAXRange = 1
if (abs(lowestPosX) > 4 || abs(lowestPosY) > 4)
{
global.enemyNearby = 0
global.scannerSprite = 1883
}
if (abs(lowestPosX) <= 4 && abs(lowestPosY) <= 4)
{
global.enemyNearby = 0
global.scannerSpeedMax = 5
global.scannerSprite = 1882
}
if (abs(lowestPosX) <= 3 && abs(lowestPosY) <= 3)
global.enemyNearby = 1
if (abs(lowestPosX) <= 2 && abs(lowestPosY) <= 2)
{
global.enemyNearby = 1
global.scannerSpeedMax = 4
global.scannerSprite = 1881
}
if (abs(lowestPosX) <= 1 && abs(lowestPosY) <= 1)
{
global.enemyNearby = 1
global.scannerSpeedMax = 3
global.scannerSprite = 1880
}
if (abs(lowestPosX) == 0 && abs(lowestPosY) == 0)
{
global.enemyNearby = 1
global.scannerSpeedMax = 2
global.scannerSprite = 1880
}
}
}
if (connected && room == rm_a1h01 && global.event[51] == 0 && global.log[21] > 0 && global.sax && global.saxmode)
{
playerInBossRoom = 0
if (ds_list_size(oClient.posData) > 0)
{
for (i = 0; i < ds_list_size(oClient.posData); i++)
{
arrMapIcon = ds_list_find_value(oClient.posData, i)
sax = arrMapIcon[3]
playerRoom = arrMapIcon[4]
if (sax != global.sax && playerRoom == 55)
playerInBossRoom = 1
}
}
if playerInBossRoom
{
global.targetx = 1200
global.targety = 160
room_change(35, 1)
}
}