var size, type, alignment, sax, bufferSize, result, i, arr, ID, findID, h, arrList, arrID, arrX, arrY, arrName, findHatchlingID, hatchling, lowestPosX, lowestPosY, enemyCount, arrData, xDiff, yDiff, spectator, playerInBossRoom, arrMapIcon, playerRoom; if (!connected) { if (isConnected >= 0) { connected = 1 popup_text("Connected") buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 1) buffer_write(buffer, buffer_string, ((name + ",") + global.multitroid_version)) buffer_write(buffer, buffer_u8, global.sax) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 1) buffer_write(buffer, buffer_string, ((name + ",") + global.multitroid_version)) buffer_write(buffer, buffer_u8, global.sax) result = network_send_packet(socket, buffer, buffer_tell(buffer)) instance_create(x, y, oNametag) } else { instance_destroy() popup_text("Failed to connect") } } if (global.event[103] > 0) global.event[103] = floor(global.event[103]) if (global.event[303] > 0) phase = 0 if (global.event[172] != 3) global.event[172] = 3 if (global.gamemode > 1 || global.saxmode) { if (global.gamemode == 1) global.gamemode = 2 if (global.lavastate < 7) global.lavastate = 7 } if (room == rm_death) { phase = 0 queenHealth = (global.mod_queenHstart + (global.mtanks * 10)) } if ((room == rm_a4b02 || room == rm_a4b03 || room == rm_a4b04 || room == rm_a4b05 || room == rm_a4b06 || room == rm_a4b07 || room == rm_a4b08 || room == rm_a4b09 || room == rm_a4b10 || room == rm_a4b11 || room == rm_a4b12 || room == rm_a4b13 || room == rm_a4b14 || room == rm_a4b15 || room == rm_a4b16 || room == rm_a4b17 || room == rm_a4b18 || room == rm_a4b19) && global.event[203] > 0 && global.event[203] < 9 && (!instance_exists(oA4EscapeControl))) instance_create(x, y, oA4EscapeControl) if (room == rm_a4b01 && global.event[203] == 9 && instance_exists(oA4EscapeControl)) { with (oA4EscapeControl) event_user(0) } if (global.event[203] == 9 && sfx_isplaying(sndA4AlarmLoop)) sfx_stop(sndA4AlarmLoop) if ((!instance_exists(oQueen)) && global.event[303] == 0) { if (!queenHealthResetQueued) { queenHealthResetQueued = 1 alarm[1] = 5 } } if (instance_exists(oQueen) && (!is_undefined(oQueen.phase))) { if (global.event[303] > 0 && (!queenDead)) { with (oQueen) { state = 100 statetime = 0 mus_fadeout(musQueen) mus_fadeout(musQueen2) mus_fadeout(musQueen3) mus_fadeout(musQueenBreak) mus_fadeout(musQueenIntro) } queenDead = 1 } if instance_exists(oQueenHead) { with (oQueenHead) { if (oQueen.phase > 3 && instance_exists(147762)) { oQueen.phase = 3 if (head_damage == 2) head_damage = 1 } } } } if keyboard_check_pressed(vk_f2) instance_destroy() if keyboard_check_pressed(vk_f3) popup_text_ext(string(oControl.seed), 300) if keyboard_check_pressed(vk_f4) { if (oControl.showname == "disabled") oControl.showname = "enabled" if (oControl.showname == "enabled") oControl.showname = "disabled" } if instance_exists(oCharacter) { posX = global.mapposx posY = global.mapposy } if ((room == rm_a4b02 || room == rm_a4b03 || room == rm_a4b04 || room == rm_a4b05 || room == rm_a4b06 || room == rm_a4b07 || room == rm_a4b08 || room == rm_a4b09 || room == rm_a4b10 || room == rm_a4b11 || room == rm_a4b12 || room == rm_a4b13 || room == rm_a4b14 || room == rm_a4b15 || room == rm_a4b16 || room == rm_a4b17 || room == rm_a4b18 || room == rm_a4b19) && global.event[203] == 9 && (!teleport)) { teleport = 1 global.targetx = 624 global.targety = 144 room_change(216, 1) } if (instance_exists(oCharacter) && (oCharacter.state == oCharacter.SAVINGFX || oCharacter.state == oCharacter.SAVINGSHIPFX || oCharacter.state == oCharacter.SAVINGSHIP)) refill_heath_ammo() if (oControl.mod_monstersextremecheck == 1 && oControl.mod_monstersextreme == 0 && global.event[302] > 0) oControl.mod_monstersextreme = 1 else if (oControl.mod_monstersextremecheck == 0 && oControl.mod_monstersextreme == 1) oControl.mod_monstersextreme = 0 if (global.log[21] > 0 && global.event[309] == 0) global.event[309] = 1 if (global.event[309] == 1 && global.log[21] < 1) global.log[21] = 1 if (time == 0 && connected && instance_exists(id)) { if (ds_list_size(global.idList) > 0) { checkListID = ds_list_create() for (i = 0; i < ds_list_size(global.idList); i++) { arr = ds_list_find_value(global.idList, i) ds_list_add(checkListID, arr[0, 0]) } for (i = 0; i < ds_list_size(roomList); i++) { ID = ds_list_find_value(roomList, i) findID = ds_list_find_index(checkListID, ID) if (findID < 0) ds_list_delete(roomList, i) } for (i = 0; i < ds_list_size(roomListData); i++) { arr = ds_list_find_value(roomListData, i) findID = ds_list_find_index(checkListID, arr[0]) if (findID < 0) ds_list_delete(roomListData, i) } for (i = 0; i < ds_list_size(posData); i++) { arr = ds_list_find_value(posData, i) findID = ds_list_find_index(checkListID, arr[0]) if (findID < 0) ds_list_delete(posData, i) } for (i = 0; i < ds_list_size(global.otherPlayerItems); i++) { arr = ds_list_find_value(global.otherPlayerItems, i) findID = ds_list_find_index(checkListID, arr[0]) if (findID < 0) ds_list_delete(global.otherPlayerItems, i) } ds_list_destroy(checkListID) } time = 60 } if (maxpbombsTimer == 0 && connected) { if (global.maxpbombsPrev != global.maxpbombs) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 13) buffer_write(buffer, buffer_u8, global.maxpbombs) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 13) buffer_write(buffer, buffer_u8, global.maxpbombs) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) maxpbombsChanged = 1 } if (!maxpbombsChanged) maxpbombsTimer = 10 if maxpbombsChanged { maxpbombsChanged = 0 maxpbombsTimer = 75 } } if (maxhealthTimer == 0 && connected) { if (global.maxhealthPrev != global.maxhealth) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 14) buffer_write(buffer, buffer_u16, global.maxhealth) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 14) buffer_write(buffer, buffer_u16, global.maxhealth) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) maxhealthChanged = 1 } if (!maxhealthChanged) maxhealthTimer = 10 if maxhealthChanged { maxhealthChanged = 0 maxhealthTimer = 75 } } if (etanksTimer == 0 && connected) { if (global.etanksPrev != global.etanks) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 15) buffer_write(buffer, buffer_u8, global.etanks) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 15) buffer_write(buffer, buffer_u8, global.etanks) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) etanksChanged = 1 } if (!etanksChanged) etanksTimer = 10 if etanksChanged { etanksChanged = 0 etanksTimer = 75 } } if (mtanksTimer == 0 && connected) { if (global.mtanksPrev != global.mtanks) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 16) buffer_write(buffer, buffer_u8, global.mtanks) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 16) buffer_write(buffer, buffer_u8, global.mtanks) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) mtanksChanged = 1 } if (!mtanksChanged) mtanksTimer = 10 if mtanksChanged { mtanksChanged = 0 mtanksTimer = 75 } } if (stanksTimer == 0 && connected) { if (global.stanksPrev != global.stanks) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 17) buffer_write(buffer, buffer_u8, global.stanks) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 17) buffer_write(buffer, buffer_u8, global.stanks) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) stanksChanged = 1 } if (!stanksChanged) stanksTimer = 10 if stanksChanged { stanksChanged = 0 stanksTimer = 75 } } if (ptanksTimer == 0 && connected) { if (global.ptanksPrev != global.ptanks) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 18) buffer_write(buffer, buffer_u8, global.ptanks) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 18) buffer_write(buffer, buffer_u8, global.ptanks) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) ptanksChanged = 1 } if (!ptanksChanged) ptanksTimer = 10 if ptanksChanged { ptanksChanged = 0 ptanksTimer = 75 } } if (healthTimer == 0 && connected) { if (global.playerhealthPrev != global.playerhealth) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 25) buffer_write(buffer, buffer_s16, global.playerhealth) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 25) buffer_write(buffer, buffer_s16, global.playerhealth) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) healthTimer = 1 } if (!healthChanged) healthTimer = 10 if healthChanged { healthChanged = 0 healthTimer = 75 } } if (missilesTimer == 0 && connected) { if (global.missilesPrev != global.missiles) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 26) buffer_write(buffer, buffer_s16, global.missiles) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 26) buffer_write(buffer, buffer_s16, global.missiles) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) missilesTimer = 1 } if (!missilesChanged) missilesTimer = 10 if missilesChanged { missilesChanged = 0 missilesTimer = 75 } } if (smissilesTimer == 0 && connected) { if (global.smissilesPrev != global.smissiles) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 27) buffer_write(buffer, buffer_s16, global.smissiles) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 27) buffer_write(buffer, buffer_s16, global.smissiles) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) smissilesTimer = 1 } if (!smissilesChanged) smissilesTimer = 10 if smissilesChanged { smissilesChanged = 0 smissilesTimer = 75 } } if (pbombsTimer == 0 && connected) { if (global.pbombsPrev != global.pbombs) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 28) buffer_write(buffer, buffer_s16, global.pbombs) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 28) buffer_write(buffer, buffer_s16, global.pbombs) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) pbombsTimer = 1 } if (!pbombsChanged) pbombsTimer = 10 if pbombsChanged { pbombsChanged = 0 pbombsTimer = 75 } } if teleport { teleportTimer-- if (teleportTimer <= 0) { teleport = 0 teleportTimer = 60 } } if (disconnectTimer <= 0) instance_destroy() if (pingTimer <= 0) { pingTimer = 5 buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 103) buffer_write(buffer, buffer_u32, current_time) buffer_write(buffer, buffer_u16, global.ping) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 103) buffer_write(buffer, buffer_u32, current_time) buffer_write(buffer, buffer_u16, global.ping) result = network_send_packet(socket, buffer, buffer_tell(buffer)) } if (resetTimer == 0) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 20) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 20) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) } if (currentItemsTimer == 0 && connected) { currentItemsTimer = 120 buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 104) buffer_write(buffer, buffer_u8, global.clientID) buffer_write(buffer, buffer_u8, global.spacejump) buffer_write(buffer, buffer_u8, global.screwattack) buffer_write(buffer, buffer_u8, global.spiderball) buffer_write(buffer, buffer_u8, global.speedbooster) buffer_write(buffer, buffer_u8, global.bomb) buffer_write(buffer, buffer_u8, global.ibeam) buffer_write(buffer, buffer_u8, global.wbeam) buffer_write(buffer, buffer_u8, global.pbeam) buffer_write(buffer, buffer_u8, global.sbeam) buffer_write(buffer, buffer_u8, global.cbeam) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 104) buffer_write(buffer, buffer_u8, global.clientID) buffer_write(buffer, buffer_u8, global.spacejump) buffer_write(buffer, buffer_u8, global.screwattack) buffer_write(buffer, buffer_u8, global.spiderball) buffer_write(buffer, buffer_u8, global.speedbooster) buffer_write(buffer, buffer_u8, global.bomb) buffer_write(buffer, buffer_u8, global.ibeam) buffer_write(buffer, buffer_u8, global.wbeam) buffer_write(buffer, buffer_u8, global.pbeam) buffer_write(buffer, buffer_u8, global.sbeam) buffer_write(buffer, buffer_u8, global.cbeam) result = network_send_packet(socket, buffer, buffer_tell(buffer)) } if (beginReceiveTimer == 0 && connected) { alarm[0] = 5 alarm[2] = 5 alarm[3] = 5 alarm[4] = 5 alarm[5] = 5 alarm[6] = 5 alarm[7] = 5 alarm[8] = 5 alarm[9] = 5 alarm[10] = 3 alarm[11] = 20 } time-- maxpbombsTimer-- maxhealthTimer-- etanksTimer-- mtanksTimer-- stanksTimer-- ptanksTimer-- healthTimer-- missilesTimer-- smissilesTimer-- pbombsTimer-- disconnectTimer-- pingTimer-- currentItemsTimer-- if global.receiving beginReceiveTimer-- if (resetTimer > -1) resetTimer-- if (beginReceiveTimer < -1) beginReceiveTimer = -1 if instance_exists(id) { if (ds_list_size(roomListData) > 0) { for (h = 0; h < ds_list_size(roomListData); h++) { arrList = ds_list_find_value(roomListData, h) arrID = arrList[0] arrX = arrList[1] arrY = arrList[2] arrName = arrList[15] findHatchlingID = ds_list_find_index(global.hatchlingList, arrID) if instance_exists(oHatchling) { if (findHatchlingID == -1) { ds_list_add(global.hatchlingList, arrID) hatchling = instance_create(arrX, arrY, oHatchling) with (hatchling) { targetx = arrX targety = arrY myid = arrID name = arrName } } } else if (findHatchlingID >= 0) ds_list_delete(global.hatchlingList, findHatchlingID) } } else if (ds_list_size(global.hatchlingList) > 0) ds_list_clear(global.hatchlingList) } switch syncedDifficulty { case 0: if (global.saxmode && (!global.sax)) { if (global.difficulty != syncedDifficulty) global.difficulty = syncedDifficulty if (oControl.mod_fusion != 1) oControl.mod_fusion = 1 if (oControl.mod_diffmult != 1) oControl.mod_diffmult = 1 } else { if (global.difficulty != syncedDifficulty) global.difficulty = syncedDifficulty if (oControl.mod_fusion != 0) oControl.mod_fusion = 0 if (oControl.mod_diffmult != 1) oControl.mod_diffmult = 1 } break case 1: if (global.saxmode && (!global.sax)) { if (global.difficulty != syncedDifficulty) global.difficulty = syncedDifficulty if (oControl.mod_fusion != 1) oControl.mod_fusion = 1 if (oControl.mod_diffmult != 1) oControl.mod_diffmult = 1 } else { if (global.difficulty != syncedDifficulty) global.difficulty = syncedDifficulty if (oControl.mod_fusion != 0) oControl.mod_fusion = 0 if (oControl.mod_diffmult != 1) oControl.mod_diffmult = 1 } break case 2: if (global.saxmode && (!global.sax)) { if (global.difficulty != syncedDifficulty) global.difficulty = syncedDifficulty if (oControl.mod_fusion != 1) oControl.mod_fusion = 1 if (oControl.mod_diffmult != 2) oControl.mod_diffmult = 2 } else { if (global.difficulty != syncedDifficulty) global.difficulty = syncedDifficulty if (oControl.mod_fusion != 0) oControl.mod_fusion = 0 if (oControl.mod_diffmult != 2) oControl.mod_diffmult = 2 } break case 3: if (global.saxmode && (!global.sax)) { if (global.difficulty != 2) global.difficulty = 2 if (oControl.mod_fusion != 1) oControl.mod_fusion = 1 if (oControl.mod_diffmult != 4) oControl.mod_diffmult = 4 } else if (global.saxmode && global.sax) { if (global.difficulty != 2) global.difficulty = 2 if (oControl.mod_fusion != 0) oControl.mod_fusion = 0 if (oControl.mod_diffmult != 4) oControl.mod_diffmult = 4 } else { if (global.difficulty != 2) global.difficulty = 2 if (oControl.mod_fusion != 1) oControl.mod_fusion = 1 if (oControl.mod_diffmult != 4) oControl.mod_diffmult = 4 } break } if (oControl.mod_monstersextremecheck != elm) oControl.mod_monstersextremecheck = elm if (((!global.ingame) || (!global.opshowhud)) && instance_exists(oClient)) { lowestPosX = 1000 lowestPosY = 1000 enemyCount = 0 for (i = 0; i < ds_list_size(oClient.posData); i++) { arrData = ds_list_find_value(oClient.posData, i) ID = arrData[0] xDiff = (oClient.posX - arrData[1]) yDiff = (oClient.posY - arrData[2]) sax = arrData[3] spectator = arrData[5] if ((abs(xDiff) < lowestPosX || abs(yDiff) < lowestPosY) && sax != global.sax && ID != global.clientID) { if spectator { if sax { lowestPosX = abs(xDiff) lowestPosY = abs(yDiff) } } else { lowestPosX = abs(xDiff) lowestPosY = abs(yDiff) } } if (sax != global.sax) enemyCount++ } if (ds_list_size(oClient.posData) == 0 || enemyCount == 0) { global.scannerSprite = 1883 global.enemyNearby = 0 global.inMusSAXRange = 0 } if (enemyCount > 0) { if (abs(lowestPosX) > 5 || abs(lowestPosY) > 5) global.inMusSAXRange = 0 if (abs(lowestPosX) <= 5 && abs(lowestPosY) <= 5) global.inMusSAXRange = 1 if (abs(lowestPosX) > 4 || abs(lowestPosY) > 4) { global.enemyNearby = 0 global.scannerSprite = 1883 } if (abs(lowestPosX) <= 4 && abs(lowestPosY) <= 4) { global.enemyNearby = 0 global.scannerSpeedMax = 5 global.scannerSprite = 1882 } if (abs(lowestPosX) <= 3 && abs(lowestPosY) <= 3) global.enemyNearby = 1 if (abs(lowestPosX) <= 2 && abs(lowestPosY) <= 2) { global.enemyNearby = 1 global.scannerSpeedMax = 4 global.scannerSprite = 1881 } if (abs(lowestPosX) <= 1 && abs(lowestPosY) <= 1) { global.enemyNearby = 1 global.scannerSpeedMax = 3 global.scannerSprite = 1880 } if (abs(lowestPosX) == 0 && abs(lowestPosY) == 0) { global.enemyNearby = 1 global.scannerSpeedMax = 2 global.scannerSprite = 1880 } } } if (connected && room == rm_a1h01 && global.event[51] == 0 && global.log[21] > 0 && global.sax && global.saxmode) { playerInBossRoom = 0 if (ds_list_size(oClient.posData) > 0) { for (i = 0; i < ds_list_size(oClient.posData); i++) { arrMapIcon = ds_list_find_value(oClient.posData, i) sax = arrMapIcon[3] playerRoom = arrMapIcon[4] if (sax != global.sax && playerRoom == 55) playerInBossRoom = 1 } } if playerInBossRoom { global.targetx = 1200 global.targety = 160 room_change(35, 1) } }