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107 lines
4.2 KiB
107 lines
4.2 KiB
armor1 = sShirkArmor1
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armor2 = sShirkArmor2
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turn = sShirkTurn
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armor1turn = sShirkTurnArmor1
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armor2turn = sShirkTurnArmor2
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if frozen
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{
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myspr = frozenspr
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armor1 = sShirkArmor1Frozen
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armor2 = sShirkArmor2Frozen
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turn = sShirkTurnFrozen
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armor1turn = sShirkTurnArmor1Frozen
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armor2turn = sShirkTurnArmor2Frozen
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}
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else
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{
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myspr = sprite_index
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armor1 = sShirkArmor1
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armor2 = sShirkArmor2
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turn = sShirkTurn
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armor1turn = sShirkTurnArmor1
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armor2turn = sShirkTurnArmor2
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}
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image_xscale = facing
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if (frozen == 0)
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image_speed = 0.5
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else
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image_speed = 0
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if (!flashing)
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{
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if (turning == 0)
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{
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draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
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if (frozen > 0 && frozen < (freezetime * 0.2))
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{
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draw_set_blend_mode(bm_add)
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draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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draw_set_blend_mode(bm_normal)
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}
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}
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if (turning > 0)
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{
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draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
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if (frozen > 0 && frozen < (freezetime * 0.2))
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{
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draw_set_blend_mode(bm_add)
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draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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draw_set_blend_mode(bm_normal)
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}
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}
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}
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if flashing
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{
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if (turning == 0)
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{
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draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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draw_set_blend_mode(bm_add)
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repeat (2)
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{
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draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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}
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draw_set_blend_mode(bm_normal)
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}
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if (turning > 0)
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{
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draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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draw_set_blend_mode(bm_add)
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repeat (2)
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{
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draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (myhealth > shell1hp)
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draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (myhealth > shell2hp)
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draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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}
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draw_set_blend_mode(bm_normal)
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}
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}
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