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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oShirk_Draw_0.gml

107 lines
4.2 KiB

armor1 = sShirkArmor1
armor2 = sShirkArmor2
turn = sShirkTurn
armor1turn = sShirkTurnArmor1
armor2turn = sShirkTurnArmor2
if frozen
{
myspr = frozenspr
armor1 = sShirkArmor1Frozen
armor2 = sShirkArmor2Frozen
turn = sShirkTurnFrozen
armor1turn = sShirkTurnArmor1Frozen
armor2turn = sShirkTurnArmor2Frozen
}
else
{
myspr = sprite_index
armor1 = sShirkArmor1
armor2 = sShirkArmor2
turn = sShirkTurn
armor1turn = sShirkTurnArmor1
armor2turn = sShirkTurnArmor2
}
image_xscale = facing
if (frozen == 0)
image_speed = 0.5
else
image_speed = 0
if (!flashing)
{
if (turning == 0)
{
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (myhealth > shell1hp)
draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (myhealth > shell2hp)
draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (frozen > 0 && frozen < (freezetime * 0.2))
{
draw_set_blend_mode(bm_add)
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
if (myhealth > shell1hp)
draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
if (myhealth > shell2hp)
draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
draw_set_blend_mode(bm_normal)
}
}
if (turning > 0)
{
draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (myhealth > shell1hp)
draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (myhealth > shell2hp)
draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha)
if (frozen > 0 && frozen < (freezetime * 0.2))
{
draw_set_blend_mode(bm_add)
draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
if (myhealth > shell1hp)
draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
if (myhealth > shell2hp)
draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
draw_set_blend_mode(bm_normal)
}
}
}
if flashing
{
if (turning == 0)
{
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
if (myhealth > shell1hp)
draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
if (myhealth > shell2hp)
draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
draw_set_blend_mode(bm_add)
repeat (2)
{
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
if (myhealth > shell1hp)
draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
if (myhealth > shell2hp)
draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
}
draw_set_blend_mode(bm_normal)
}
if (turning > 0)
{
draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
if (myhealth > shell1hp)
draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
if (myhealth > shell2hp)
draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1)
draw_set_blend_mode(bm_add)
repeat (2)
{
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
if (myhealth > shell1hp)
draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
if (myhealth > shell2hp)
draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
}
draw_set_blend_mode(bm_normal)
}
}