armor1 = sShirkArmor1 armor2 = sShirkArmor2 turn = sShirkTurn armor1turn = sShirkTurnArmor1 armor2turn = sShirkTurnArmor2 if frozen { myspr = frozenspr armor1 = sShirkArmor1Frozen armor2 = sShirkArmor2Frozen turn = sShirkTurnFrozen armor1turn = sShirkTurnArmor1Frozen armor2turn = sShirkTurnArmor2Frozen } else { myspr = sprite_index armor1 = sShirkArmor1 armor2 = sShirkArmor2 turn = sShirkTurn armor1turn = sShirkTurnArmor1 armor2turn = sShirkTurnArmor2 } image_xscale = facing if (frozen == 0) image_speed = 0.5 else image_speed = 0 if (!flashing) { if (turning == 0) { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (myhealth > shell1hp) draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (myhealth > shell2hp) draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (frozen > 0 && frozen < (freezetime * 0.2)) { draw_set_blend_mode(bm_add) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35))) if (myhealth > shell1hp) draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35))) if (myhealth > shell2hp) draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35))) draw_set_blend_mode(bm_normal) } } if (turning > 0) { draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (myhealth > shell1hp) draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (myhealth > shell2hp) draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (frozen > 0 && frozen < (freezetime * 0.2)) { draw_set_blend_mode(bm_add) draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35))) if (myhealth > shell1hp) draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35))) if (myhealth > shell2hp) draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.35))) draw_set_blend_mode(bm_normal) } } } if flashing { if (turning == 0) { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) if (myhealth > shell1hp) draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) if (myhealth > shell2hp) draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) draw_set_blend_mode(bm_add) repeat (2) { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) if (myhealth > shell1hp) draw_sprite_ext(armor1, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) if (myhealth > shell2hp) draw_sprite_ext(armor2, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) } draw_set_blend_mode(bm_normal) } if (turning > 0) { draw_sprite_ext(turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) if (myhealth > shell1hp) draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) if (myhealth > shell2hp) draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) draw_set_blend_mode(bm_add) repeat (2) { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) if (myhealth > shell1hp) draw_sprite_ext(armor1turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) if (myhealth > shell2hp) draw_sprite_ext(armor2turn, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) } draw_set_blend_mode(bm_normal) } }