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55 lines
1.1 KiB
55 lines
1.1 KiB
starthealth = (global.mod_queenHstart + (global.mtanks * 10))
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starthealthcorridors = (global.mod_queenHcorridors + (global.mtanks * 5))
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starthealthbigroom = (global.mod_queenHbigroom + (global.mtanks * 10))
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starthealthlast = global.mod_queenHlast
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myhealth = starthealth
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flashing = 0
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shaking = 0
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stunned = 0
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fxtimer = 0
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canbehit = 1
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glowfx = 0
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glowalpha = 0
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jawglowalpha = 0
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hpush = 7
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vpush = -3
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damage = (global.mod_queenDhead + (global.etanks * 10))
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push = 0
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canhit = 1
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surf = surface_create(128, 256)
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surf_x = 40
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surf_y = 80
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head_spr = 657
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head_frame = 0
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head_damage = 0
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image_angle = 0
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head_angle_max = 30
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head_target_angle = 0
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ujaw_angle = 0
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ljaw_angle = 0
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jaw_target_angle = 0
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ja_off = 0
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eyes_frame = -1
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eyes_close = 0
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neck_base_x = 0
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neck_base_y = 0
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neck_segments = 8
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i = 0
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repeat neck_segments
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{
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neck_x[i] = x
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neck_y[i] = y
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}
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jaw1_obj = instance_create(x, y, oQueenHeadTop)
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jaw2_obj = instance_create(x, y, oQueenHeadBottom)
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grab_obj = -4
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jaws_shake = 0
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player_x = x
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player_y = y
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state = 0
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statetime = 0
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numproj = 0
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projdelay = 0
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speedmulti = 1
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attackdelay = 120
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