starthealth = (global.mod_queenHstart + (global.mtanks * 10)) starthealthcorridors = (global.mod_queenHcorridors + (global.mtanks * 5)) starthealthbigroom = (global.mod_queenHbigroom + (global.mtanks * 10)) starthealthlast = global.mod_queenHlast myhealth = starthealth flashing = 0 shaking = 0 stunned = 0 fxtimer = 0 canbehit = 1 glowfx = 0 glowalpha = 0 jawglowalpha = 0 hpush = 7 vpush = -3 damage = (global.mod_queenDhead + (global.etanks * 10)) push = 0 canhit = 1 surf = surface_create(128, 256) surf_x = 40 surf_y = 80 head_spr = 657 head_frame = 0 head_damage = 0 image_angle = 0 head_angle_max = 30 head_target_angle = 0 ujaw_angle = 0 ljaw_angle = 0 jaw_target_angle = 0 ja_off = 0 eyes_frame = -1 eyes_close = 0 neck_base_x = 0 neck_base_y = 0 neck_segments = 8 i = 0 repeat neck_segments { neck_x[i] = x neck_y[i] = y } jaw1_obj = instance_create(x, y, oQueenHeadTop) jaw2_obj = instance_create(x, y, oQueenHeadBottom) grab_obj = -4 jaws_shake = 0 player_x = x player_y = y state = 0 statetime = 0 numproj = 0 projdelay = 0 speedmulti = 1 attackdelay = 120