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var combo, damageToDeal;
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combo = global.difficulty >= 2
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if (fadeout == 0 && (combo == 1 || other.invincible == 0) && other.state != 40)
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{
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damageToDeal = damage
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damage_player_knockdown(damageToDeal, image_xscale, 90, 0, 3.5)
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fadeout = 1
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speed = 0
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sfx_play(sndGFTrooperHit)
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}
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