var combo, damageToDeal; combo = global.difficulty >= 2 if (fadeout == 0 && (combo == 1 || other.invincible == 0) && other.state != 40) { damageToDeal = damage damage_player_knockdown(damageToDeal, image_xscale, 90, 0, 3.5) fadeout = 1 speed = 0 sfx_play(sndGFTrooperHit) }