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image_angle += 2
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if ((y + 2) > 192 && vspeed > 0)
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{
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vspeed = 0
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gravity = 0
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sprite_index = sGFTrooperYellowDead
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y = 192
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sfx_play(sndGFTrooperFall)
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}
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if (sprite_index == sGFTrooperYellowDead)
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{
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hspeed *= 0.75
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image_angle = 0
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}
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