image_angle += 2 if ((y + 2) > 192 && vspeed > 0) { vspeed = 0 gravity = 0 sprite_index = sGFTrooperYellowDead y = 192 sfx_play(sndGFTrooperFall) } if (sprite_index == sGFTrooperYellowDead) { hspeed *= 0.75 image_angle = 0 }