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var combo, screwDamage;
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if global.spectator
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exit
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otherOBJ = other.object_index
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global.multiDamageCollision = 1
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combo = 0
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screwDamage = 25
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if (global.playerFreeze > 0)
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screwDamage = (screwDamage / 2)
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damage_player(screwDamage, ((20 * other.mirror) * -1), -3, 0, combo)
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